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asterix404

Member Since 23 Oct 2013
Offline Last Active Feb 11 2014 01:11 PM

Posts I've Made

In Topic: Tactics + SCS, which components to select?

11 February 2014 - 09:05 AM

See, for the Small Teeth Pass, I am wondering if I can cast time stop with my sorcerer the second I enter. That way I get half or more or my buffs up including fire, imp haste, etc. If I can't... I just move to area fully prebuffed with my level 20 crew and go to town. Perhaps do WK first. Of course, that assumes that the fireball is actually made out of fire as oppose to just straight magic which would annihilate any party that dared walk up to it. See.... I am curious about what the creator had in mind when they allowed a dragon to blast you, from far off screen no less, the second you enter and every few seconds after that. This might also be one area which I remove eventually but I really don't understand how anyone could actually beat that. It sounds impossible, just on the face. Being blasted repeatedly, non-stop, every few seconds, for 200+ AOE damage from a critter off screen isn't fun and I mean that it really isn't fun. It isn't a challenge you can overcome, you just die. This is what I am trying to avoid. They might as well just steal all of my stuff and lock me a room filled with liches or greater mummies. 

 

I will say though. The SCS+Tactics+SR+IR+More weapons for cromwell has really changed the game for me. Characters become far more important. Classes become much more interesting. Mutli-class is filled with almost unlimited possibilities. Chapter two is really a rush to get gold to get back Imoen and a ton of stuff has to wait until ch6. If your sorcerers are not level 16 by the time you get to drow city, good luck going against that lich. I love it because it reawakened a very good game and casts everything in a new light or refreshens it. I want to continue to bask in this glow and not be slammed by chease. 


In Topic: Tactics + SCS, which components to select?

10 February 2014 - 09:36 PM

Oh that is interesting. I love most of everything you listed except for

 

Item taking in Spellhold (impossible as mentioned before)

WK accesible between SoA-ToB (It didn't work and broke my install)

Delay bonus merchant arrival (Robe of Vecna on all spell casters is one of my few cheats because it makes the game much more playable)

Treat HLAs as innates (A terrible idea and the game was never designed with this in mind. Also, I don't think it applies to casters which makes litch fights impossible)

Make starting dungeon harder (No resting is impossible. The game never was meant for this, even on a challenge.)

(No resting in illithid city) (No resting is impossible. The game never was meant for this, even on a challenge.)

 

 

So if you have maximum spell casters precasting and one of them is a level 22 priest and a level 16 mage and a few fighters and you happen to have a +2 two handed sword, a non-magical quarter staff (+1 turned to "master"), an amulet which you get an additional +2 spell, and a bounty hunter who can't set traps.... and you go against a priest which casts mirror image, spell reflection, globe of blades, and shield of acorns, 10' protection from evil and gate, then summon diva... yea. I don't see how that is possible, even theoretically. You don't have a way to hit the demons, the diva casts imp. haste with a vorporal sword and more hit-points... this fight cannot be done. If you can do it, you are doing something wrong. It shouldn't be possible for a band of level 8-9's with really crappy gear to take out a gated demon let alone a level 22 amped up priest with globe of blades and a -2 to -5 AC. You die and then you reload and die again and repeat. They say to pick them off 1 by 1 but you don't have equipment to even hit a gate so really, all they need to do is summon one and you die over and over and over. This is what I am really trying to avoid. Like this is really ridiculous. I almost want to try the Small Teeth Pass but I will MoveToArea or cast time stop. Still though, I am really trying hard to avoid cheese. 

BTW, one of my favorite part of SCS is increasing level dependent mobs to maximum level (including liches). With SR, liches become really straightforward once you have two wizards at level 16 and even easier with 2 at level 18. They are almost totally impossible up until that point though. 


In Topic: Ascension doesn't seem to install with the latest BWI

10 February 2014 - 02:14 PM

Oh okay then. In that case, instead of trying to install Ascension (which also breaks quite a few other mods, I guess due to it modifying bgmain.exe)  I will do a BWI with most of BP installed but in the bwi.bat select SCS as the AI component. Then, just modify it from there. 

 

Thanks. 


In Topic: Ascension doesn't seem to install with the latest BWI

07 February 2014 - 07:29 PM

Damn. In that case, damn. I can't use BP because BP and SCS (IMHO a most excellent AI mod) really do not play nicely. Anyway, cheers. I appreciate it. Actually, do you happen to know if SCS installs much the same thing as Ascension? Oh yea, I tried doing an expert install. That was a huge mistake and never again. Actually, this is one of the few older mods I am really interested in. I tried a mess of others but they all managed to somehow crash my game, corrupt something, CTD, or just prevent all progression in some critical way. I am much more now in the school of tiny mods which don't change much and this looked really fun and perfect. 


In Topic: Where is Elminster ?

11 January 2014 - 02:40 PM

I think I might just revive this dead topic. This mod is really quite good but the journal entries need quite a lot of work. It would work really well if Ailoth Tam spawned next to the guy running the keep and you have to talk with him before you get the world map trigger. Something along the lines of "We found this coward lurking in the bathroom. You should have a word with him." and then you interrogate the guy and the keep master says something like "I know that trade route. Most likely they are stuck here. The terrain is very tough and it is only a few hours walk from here." 

 

That way you don't have to search the entire 2nd floor for the bathroom (which isn't all that blue). Also I found the guy after I sacked the caravan. So I didn't really get the whole caravan thing either. A much easier way of doing things is something like "You... how did you find us?" <blah blah blah> "There is no way you could have gotten that information without his death. To arms men!" and then the battle begins. Multiple paths through the mod is proving difficult. Also, I know nothing of what to do with the black lotus. 

 

Anyway, just my 2c. Again, this is great. There are no crashes which I am in awe of. As a point of reference (since this came up with the lighthouse too), being direct is much better than being indirect. There is a fine line between saying something like "Maybe I should check this out..." in the journal, telling people, and just being so vague as to be frustrating. For example, not giving me the key leaves me wondering what the hell I need to do to unlock the lighthouse at which point I would just leave the mod since I have no idea what to do and I would not think to go back and talk with the guy I JUST SPOKE with. Same with this. Why would I ever try to find a random spawn in a bathroom when there is no mention of him at all? Good luck and thanks. This mod is very stable, but there are a lot of kinks to work out.