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Nicotine Caffeine

Member Since 29 Sep 2013
Offline Last Active Nov 27 2013 03:40 AM

Posts I've Made

In Topic: Weapons non available in the game

14 November 2013 - 07:15 AM

True, they made so much items and quests that at the end they couldn't put them all xD

For example, when i was SURE to know everything of BGII, one day i did find a png (in the northern external part of the Waukeen's Promenade) that i never saw before. And then i thought: Wow, these games have always some new tricks on their sleeve! XD


In Topic: Weapons non available in the game

13 November 2013 - 07:27 AM

Surely one can do that.. But why with nearinfinity don't put the items that you want wherever you want by yourself? It's absolutely simple... You open the area or the creature and in the chest or npc inventory you put the item.. It would be a little useless make lot of work for just that. And nearinfinity is free and very simple to use.


In Topic: Lilarcor for IWD

12 November 2013 - 08:49 PM

-sigh- nothing to do. I tried everything, but since every action and trigger requested for make it work is present in BGII and NOT in IWD... No way. I tried to edit the triggers and the action adding "hasweaponequiped" or "combatcounter" and so on, and then adding the scripted baf file "baldur" (with only the lilarcor part) with the sword and everything... but the game crashes. I don't think i can make it through if doesn't want to work in this way.


In Topic: Lilarcor for IWD

12 November 2013 - 12:58 PM

Uh.. what is a BAC file?


In Topic: Lilarcor for IWD

12 November 2013 - 10:58 AM


 

p.s. as matter of fact, when i tried to import the scripts from BGII to IWD the game directly does not recognized the scripts. (like "error" if playerX has item is not valid)...