lol, ah well!
beno
Member Since 09 Sep 2013Offline Last Active Sep 20 2014 01:32 AM
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In Topic: installation woe and a game-breaking Assertion error :(
15 September 2013 - 02:14 PM
In Topic: installation woe and a game-breaking Assertion error :(
15 September 2013 - 01:18 PM
Legendary! That's sorted High Hedge problems - many, many thanks
I'm surprised I missed that thread - guess I wasn't specific enough in my search
This oughta get fixed in the download of the Item Revision mod - unless I happen to have an outdated version?
In Topic: installation woe and a game-breaking Assertion error :(
15 September 2013 - 12:08 PM
Sarevok went smoothly with no errors so the adenture is under way
Unfortunately I am now getting this error with some of the spawn points of what I think are Kobolds... or at least I assume its the spawn points. I shall clarify:
I went for a look around the Ulcaster ruins and after killing some Hobo's and Kobold's in the 'lower' parts of the map I found the site up a cliff in the top right. On exploring the ruins (outside) I got the dreaded "Assertion Error, line 899". I used the area tester thing which found no problems with any of the currently visible creatures on the map, then manually spawned each one from the console just to check - again no problems, so its not Ulcaster's ghost, Ichary the undead giant skeleton or any of the others. However there is still one spot that if I approach causes the crash and I spotted some Kobolds there once just before the error message. The only reference in NearInfinity that I can find to creatures outside those listed in the savegame's area files is at the various spawning points but on these they're called with: CreateCreature RDBG121.CRE... what the hell does that mean, "RanDom Baldurs Gate" 121 perhaps?
So, is there any way I can find out which creatures are spawned on these spots or what these cryptic creatures of the RDBG variety are? I've looked through quite a few Kobolds but there are loads to test and it might be something else?
Its also happening all over High Hedge and I'm fairly sure its the same random spawn points that are causing it - can't get more than a few paces onto that map and I need to save Melincamp!!!
Nil9: You posted just as I was writing. The error with the group of mages at Candlekeep is probably Tethtoril being assigned as a monk animation but carrying non-monk equipment - as I mentioned in my previous post. The one-armed guy is called Sir Thrun or something, you'll have to find the hospital area code and check out the anim's that are used on the people in there for any weird discrepancies.
In Topic: installation woe and a game-breaking Assertion error :(
14 September 2013 - 10:07 AM
Re-installed using a bunch more mods (I'll post the Weidu log if/when I come across a problem but it was basically a slighly adjusted 'MegaMod' compilation) and I got the Tethoril assertion error 899 again. I know a lil' more about what to look for so I tracked down his .cre file and guess what, he uses a monk animation - but carries shield, chainmail and a mace... thats where his problem lies! I changed his anim to a human cleric, started a new game and went and had a chat with him
Next up Sarevok - bring it on Big Boy!
In Topic: installation woe and a game-breaking Assertion error :(
14 September 2013 - 01:08 AM
Lollorian: I'm afraid I removed the 'recommended' compilation and tried a 'minimum' one instead - which works with no problems so far. Thats good at least!
So I will clear it out and may need some help with getting the "recommended" version up and running - since that's the one I most want to install (Dark Side of the Sword Coast was my ultimate goal, plus the BGTrilogy!) I know the BWS had issues finding some of the files and although I manually downloaded the right ones I'm not convinced it's happy. It keeps stumbling on some Gavin NPC amongst others (I don't really care about Gavin unless he's part of DSotSC!)
My failed troubleshooting for the 'recommended' went as follows: I eventually tracked it down to the CHCUT01.bcs through CHCUT04.bcs script progression (the cutscenes that run when you tell Gorion "I'm ready to go now" up 'til the beginning of Chapter 1 and meeting Imoen on the road.
I had a good read through the scripts and started tracking down the .cre references. There were two missing! No Tamoko.cre & no Ogre02.cre. This is a little strange - so I copied into the BG2 override folder those creatures from my BG1 install (yeah, not ideal but I wanted to try!). Fired up the game and the cutscene ran right up to the point where Sarevok moves in to kill Gorion after all three henchmen (and woman) are dead/asleep. Then the crash came. I got stumped at this point, and frustrated, so uninstalled and re-installed with the 'minimum' version to see if the problem was fundamental to the BGT setup or another mod. Outcome = Its another mod, for sure, that's messing up!
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