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Jad

Member Since 26 Jul 2013
Offline Last Active Sep 08 2015 06:09 PM

Posts I've Made

In Topic: Multiclassed Multikit Builder Mod [experimental]

17 February 2015 - 06:57 AM

Just wanna say thanks for updating this. I've wanted to use it for a long time, but the original's bugs always got in the way. I'll be sure to try out the new version when I get around to my next playthrough. :new_thumbs:


In Topic: Multiclassed Multikit Builder Mod [experimental]

30 December 2014 - 03:33 PM

I'd really like to use this mod but it seems to be bugged. Any time I make a kit combo it changes all base classes to be the version used in my multikit. e.g. If i make a WizardSlayer/Assassin kit then all base fighters will have the magic resist from Wizard Slayer class and all thieves will have the additional backstab from the Assassin class.

I tested it with just a base install and still had the same issue so I don't think it's a mod incompatability.