however...
3) Ascension mod for EE is buggy
4) graphics are worse than old engine + 1PP mod (let alone Infinity animations)
3) Could you please report them so community might want to fix it
4) 1pp mod is included inside EE, maybe you want to have old anti-aliasing method? Take look into options.
And lua options system is horrible.Are you talking about the format of baldur.lua file?
Re Ascension - pools are permanently "locked", so you can't reach them; Solars teleport to them so the only way to fight them is at range. This breaks the whole Ascension battle, since you need to use cheat keys to click the pools, and then leave their vicinity, but demons spawnng there can't reach you anymore.
Mel wouldn't spawn when it should. I had to CLUA her in. Note that these aren't unfixable issues, it's just that when you play a no-reload game this stuff is very bad. It breaks immersion, and moreover it breaks concentration.
Graphics - I don't know what exactly is wrong with EE graphics, I simply prefer the simplicity of old game over it. I haven't even bothered with outlines, that causes extreme lag on my machine.
Lua - yes, that's what I'd expect from a modder, not a game studio. Even ToBex customization looks better than this.
There are other things that I find really annoying after a while (poison vs stoneskin, no damage spell disruption, imp.invisibility saves being hardcoded and similar) and which made me revert back to the good old BGT.
UI, Character sheet, and most of all Journal on EEs are; well, awful. Even thou I'm not really the kind of player that cares much about that stuff, there's no escape from the horrors of trying to read your journal entries on an EE game. Sooner or later you'll be pressing the J key by accident. Why change stuff that worked just fine for 20 years? And for the worse?
Sure, there are pros and cons to both of these games, but when I look at the overall picture I simply find the old engine much more to my liking, and even when I load it up with a bunch of risky mod combinations such as 1pp + Infinity Animations it seems to be less prone to crashes than a relatively simplistic EE install (EET, Ascension, Revisions, Refinements, SCS). EE crashes even w/o mods. Since I play only no-reload games, you can imagine the pain of a random crash in a battle as long and complex as Ascension or Yaga Sura.
Worst of all, these are no crashes like an invalid helmet animation/shield and similar that one can fix with an editor, these are far more complex and probably beyond modders' reach.
EE has one thing still going for it - it's (I hope...) being worked on so hopefully next patch will do something about these issues, if they're considered to be issues with BD anyway. If I see a Cloakwood spider shooting their web at the top left corner of my screen when the next patch comes out, I won't be very happy.