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ponythulu

Member Since 09 Jul 2013
Offline Last Active Nov 17 2015 03:13 AM

Posts I've Made

In Topic: Please report crashes here

10 July 2013 - 03:36 AM

ac, on 10 Jul 2013 - 03:34, said:

Quote

Also, I hope that this 3.05 problem doesn't appear in Baldur's Gate 1 / 2 when using the widescreen 3.05?

AFAIK: it would occur with the BG1 engine... most people use the BG2 engine to play BG1 though


That's good to know, for I'm using the BG2 engine (the gog.com version with the total conversion into one game. Although I have the complete edition when the game got first published and the complete Swordcoast/NWN pack).


In Topic: Please report crashes here

09 July 2013 - 02:48 AM

I'm also stuck in the midwifes hut in PsT (where stuck means I can't leave without the game crashing).
I'm using the GoG version and the 'recommended changes' mods.
Reading in the gog-forum about this, it seems to be a problem with the widescreen mod 3.05 I'm using at the resolution of 1920x1080. I'm not that far in the game yet (about tot head to the alley where annah found the nameless one) so it wouldn't be that much of a waste of time to start a new game but I'd like to avoid this if possible.


If I understood this right, up- or downgrading to another version of widescreen mod would cause problems with the current savegames?

Using the 2.20 version of the widescreen mod would cause absolutely no problems at all if I installed the game and started from the scratch? If not, I would leave out the widescreen mod.
Is there another solution to fix this problem?

 

 

Also, I hope that this 3.05 problem doesn't appear in Baldur's Gate 1 / 2 when using the widescreen 3.05?

 

 

 

 

e1: nevermind, the fix on page 11 seems to have fixed the problem for the moment. I'm able to enter and leave the hut again.