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Athelas

Member Since 22 Jun 2013
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Topics I've Started

Question about dying in the Fortress of Regrets

17 September 2013 - 08:45 AM

It's been a while since I last played the game, but I don't think dying in the fortress affects any of the cutscenes where the Transcendent One kills the companions, right? But the readme does say that it affects the amount of times you can resurrect. Wouldn't a possible solution be to simply remove the cutscenes where the Transcendent One kills your partymembers (if that is possible)?

So assuming you brought only Annah and Dak'kon, dying once would remove either Annah or Dak'kon's death scene (done at random) and leave you with one life and watching the cutscene of whoever didn't die as a result of your previous resurrection. I assume Morte and Vhailor don't count towards the amount of resurrections, since they are an undead and a ghost respectively.

Which leaves Ignus. He could either not have an effect on the count (the Transcendent One simply resurrects him if one of your resurrections claim his life, like he does if you killed him yourself before going to the Fortress) or he could count, which would mean dying could remove him as an obstacle.

I don't think this would require any additional dialogue and the end result is the same (the bodies of your companions being grouped together on the final map).

 


Some ideas for NPC/companion aggro

23 August 2013 - 01:37 PM

I noticed that if you do the quest for Many-As-One and tell him that the Silent King is indeed dead, nothing else comes from it, unlike the all-out mayhem that comes from telling the Ghoul Queen. Granted, this could be explained by the hive rats waiting for an opportune time to attack, but it still seems like an oversight. I don't think this would require any dialogue scripting, just the Dead Nations being in a certain state the next time you enter it or after a certain amount of time passes (either already conquered or with the battle between the undead and the cranium rats commencing just as you enter). Though I imagine implementing this would be quite difficult.

 

And I could be mistaken, but I don't think Vhailor has any reaction when you start attacking random human NPC's. Seems like a very big missed opportunity to not have him turn aggro on you.