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The Imp

Member Since 01 Apr 2013
Offline Last Active Nov 08 2024 04:13 PM

Posts I've Made

In Topic: Generalized Biffing

28 September 2024 - 03:52 PM

There's a small problem with the instruction with the Infinity Animations, assuming that one wants to use the US-ASCII characters.
The instructions should also inform that as the game would use the files, they need to be EXTRACTED using the Latin-1 windows codepage, and that only happens if it's set to be done before the Infinity Animations files are extracted with a Latin-1 codepage.
And technically, you could use any codepage set ... as long as it's the same during the files extraction and installation of the Generalized Biffing. Unless the Weidu or Infinity Animation insists on the codepage being the Latin-1(which it did at one point.. if I remember correctly).

Ouh, and the warning is in the readme, not in the mods code. Or at least the mod doesn't respond to finding files that violate somekind of detection with a response from the .tra file.
Don't take this as a critisism on your work, you are doing above the expectations, and no, I do not know how to implement any of this...

Hopefully, at some point, we get a Infinity Animation that uses just normal characters and we get on with our games. Best wishes and so forth.

In Topic: play with 10 characters?

19 September 2024 - 11:25 AM

Good morning everyone. Browsing around online I found various posts that talk about the possibility of playing with 10 characters instead of the classic 6.....
I believe it's called GemRB Game Engine (or something like that).
I tried to understand something about it but not being very practical I ask you: has anyone tried it?


You mean this, or the lynx project at G3.
No, haven't tried it cause it's not an Infinity Engie project, but it's own engine, which can play the Infinity Engine games with a reverse engeneered compilation. But the problem there is that you need to compile the thing to get anything new from it (unless you want to play just BG2), like the 10 member party thing is a mod in the new engine, that yes you can alter as you like... if you know how to alter it, as in that's the problem. And people have moved on to making and playing the Enhanced Edtion.. and there's a discord sub area for it in the G3's discord.


In Topic: NearInfinity

21 August 2024 - 07:57 PM

- Random files that I've viewed (not even edited) in NI seem to get copied into my BG2 game directory. Appearing as "AR0412.00004.ARE" and "ACQ10103.00003.CRE" for example. I've no idea what's causing it. At first I assumed NI might be making backups although that doesn't seem to be the case. Admittedly, I haven't found a way to reliably reproduce this behavior so it could also be some WeiDU related thing I don't know about or something else entirely.


Are you sure you have not --change-log'ged the files at some odd point in your history ? Cause they are in the format ... here's what I am meaning: --change-log'ing.


In Topic: [Solved] Random encounter with 'nothing'

29 July 2024 - 12:16 AM

I would remember, that the last time this happened to me(haven't played BGT-weidu for a long time), the monsters showed up after a while. Wolves or something.


In Topic: BG2 Improved GUI

07 May 2024 - 12:39 AM

hi.

is the exp mod in bg 2 one that caps your the sum total of your exp under that value during bg 2 campaign, or is it one that caps you forever all the way till you beat the game?


I am not sure you understand how the game works... the game has no limits on how much xp it can give you... the xpcap is what we call the in game limit of how much you are limited to to have in total, and it actually comes from the game file, called conveniently xpcap.2da ..