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Korth

Member Since 19 Jan 2013
Offline Last Active Feb 28 2013 08:21 PM

Topics I've Started

PS:T UI mod question

25 January 2013 - 08:12 PM

First, of course, thanx GhostDog, your mod is an awesome addition to the default UI when running Bigg Widescreen (which is itself a massive improvement over intolerable VGA resolution).

 

But my question/suggestion/request ...

 

Is it possible to multiply the sizes and reposition fixed UI elements like the character portraits?  As you know, these become quite tiny at higher vertical resolutions, and this is impacted by their awkwardly distant positions along the corners.  This makes the UI a bit uncomfortable when dragging the mouse so far.  I don't know the technical details or how much graphic data would be involved, but why not make these UI elements bigger to better mimic their original "sizes" in terms of how much relative display area they occupy?  To me, this one little oversight (well, plus the semi-occasional crash when entering small map areas) almost ruins the high-resolution play experience.

 

How difficult would it be to allow, say, character portrait resizing in a similar manner to the font resizing during (re)install?


Request: Disable Autosave

19 January 2013 - 03:09 PM

PST often crashes when playing at high resolutions (bigg's Widescreen mod) and entering or leaving "small" map areas.  This is a well-known problem, and the confirmed workaround is to just delete everything in the game's \cache and \temp folders, possibly endure one more crash when entering/leaving the problem area the "first" time, then continue playing.

 

I believe Autosave is the cause.  The game engine internally reverts the mod-specified resolution to VGA resolution on Autosave (I think because nothing is actually drawn on screen) when caching map data, and then crashes when trying to draw "bad" cached data that doesn't properly fit within allocated display/memory space.

 

I realize this request would be better addressed to bigg or Ghostdog (I've already emailed them) ... but I think simply allowing a Disable Autosave tweak would correct this crash issue.  My searches have also found a few people asking how to disable Autosave for performance reasons.

 

PS: Thanx for your diligent work, Qwinn!  The days of non-WeiDU incompatible mod mashes are over, it's nice to see this awesome game get some love.