Hello Austin,
I made a small mistake on github. I wanted to build you a pull request with the changes and overlooked that I didn't create my own branch and already merged the things directly into your repo.
But it's only the 7 small changes.
SPIN884 SPIN114 SPIN115 SPIN116 are only installed if they have not yet been installed. They do not need to be added to the spell.ids, as they are already present in TOB and BG2EE.
SPPR114 is commented out, if you need the spell again, you only have to remove the comment characters.
This should make BG1_NPCs_for_SoA_-_ToB compatible with the spells and the spell.ids.
Regards Weigo
weigo
Member Since 31 Jan 2005Offline Last Active Jan 14 2025 08:52 PM
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In Topic: BG1 NPCs for SoA & ToB
10 December 2024 - 09:18 AM
In Topic: BG1 NPCs for SoA & ToB
22 November 2024 - 09:22 AM
Hello Austin,
First of all, thank you very much for your mod.
Endarire contacted me on Gibberlings 3. I'm in the process of reworking the spells for CtB, SoS and RoT to make them compatible with other mods. Endarire wanted my expertise on the spells in your mod and I took a look at them.
It's straightforward with BG1 NPCs for SoA & ToB. No spell is entered in the spell.ids. The four spells SPIN114 SPIN115 SPIN116 SPIN884 are already present in the orignal ToB BGT BG2EE and EET. If you haven't made any changes to the 4 spells, then you could do the following:
ACTION_IF NOT FILE_EXISTS_IN_GAME ~SPIN884.SPL~ BEGIN COPY ~BG1NPCSoA/Spells/SPIN884.SPL~ ~Override/SPIN884.SPL~ SAY NAME1 @565 SAY UNIDENTIFIED_DESC @565 END ACTION_IF NOT FILE_EXISTS_IN_GAME ~spin114.SPL~ BEGIN COPY ~BG1NPCSoA/Spells/FALDORN/spin114.SPL~ ~override/spin114.SPL~ SAY NAME1 @1468 SAY UNIDENTIFIED_DESC @1468 END ACTION_IF FILE_EXISTS_IN_GAME ~SPIN115.SPL~ BEGIN COPY ~BG1NPCSoA/Spells/SPIN115.SPL~ ~Override/SPIN115.SPL~ SAY NAME1 @1680 SAY UNIDENTIFIED_DESC @1681 ACTION_IF FILE_EXISTS_IN_GAME ~spin116.SPL~ BEGIN COPY ~BG1NPCSoA/Spells/spin116.SPL~ ~override/spin116.SPL~ SAY NAME1 @428 SAY UNIDENTIFIED_DESC @428 END // unused //COPY ~BG1NPCSoA/Spells/SPPR116.SPL~ ~Override/SPPR116.SPL~ //SAY NAME1 @508 // SAY UNIDENTIFIED_DESC @509
The SPPR116 spell does not appear in the game and is not needed in your mod?
Many thanks for your efforts
Regards Weigo
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