Hello, the PC version hosted on the gibberings3 mirror (http://www.camagna.n...rror/index.html) is corrupted. Extraction stops on the ...18.ogg file. I manually extracted it with winrar to see If I could get farther but no dice.
I downloaded the two other versions, OSX and Linux. Is there an easy way to combine the files to recreate the PC version? Unfortunately I have not done any modding of the Infinity Engine games and would need a bit of help and direction. Or could someone be so kind as to send a link to a valid copy. The only other Internet link I found, on someone's MS Skydrive, also had a corrupted copy. Thank you very much for any help you can provide.
The error message from BWS is below:
The extraction of the following mod(s) failed:
Sarah NPC: The Mod itself (sarahtob-v3.1.exe)
Some files were not extracted. Do you want the BWS to run an integrity test on
those files first, provide the files yourself (see remarks) or just continue?
Enter [t]est, [p]rovide or [c]ontinue.
The following files seem to be damaged:
sarahtob-v3.1.exe
Enter [p]rovide or [c]ontinue.
Fromage
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Corrupted copy of Sarah NPC: The Mod itself (sarahtob-v3.1.exe) on mir
27 December 2012 - 01:42 PM
Error backing-up new GOG BG1&2 installs via BWS vers 20121216
27 December 2012 - 01:34 PM
Just a heads up for everyone with GOG installs. Please read the following three notes:
1. Both current GOG versions of BG1 and BG2 (setup_baldurs_gate_2.0.0.20.exe and setup_baldurs_gate2_2.0.0.12.exe) include and install "Aqrit's DDrawFix for Infinity Engine games". located at : http://bitpatch.com/ie_ddrawfix.html
Thus when you go to back up BWS complains that you already have a mod installed since it sees the "WeiDU.log" file in both "Baldur's Gate" and "BGII - SoA" folders. (Note if you want to install the BiG World Project or use BWS you need to rename the default BG2 installation folder to "BGII - SoA" when installating.) I just renamed the log file to "WeiDU-GOG-orig.log". The backup and additional scripts proceeded as normal without exiting. A copy of the file is below:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DDRAWFIX/DDRAWFIX.TP2~ #0 #0 // DDrawFix -> Force DirectDraw Emulation: v1.0
2. One other step I did before running the BWS, but that may not be necessary as the post was a year old, is the following per the link:
http://www.reddit.co...ogcom_versions/
3. Change the download directory in BWS to a folder outside your BG folders as they will be deleted when you reinstall the games from the GOG setup files. That way you can keep a copy of the downloads Additionally you may not need to make backups since the GOG installs of the two files take only a few minutes. Probably just as fast as the restoration from the BWS.
Lastly, I am stuck in the extraction process for the "Standard BWS" install package since on e of the files is corrupted, but that's another post. BIG THANKS TO ALL THE MODDERS FOR ENHANCING THE BALDURS GATE SERIES! Ein herzliches Dankeschön! Merci! Doomo arigatoo gozaimasu!
1. Both current GOG versions of BG1 and BG2 (setup_baldurs_gate_2.0.0.20.exe and setup_baldurs_gate2_2.0.0.12.exe) include and install "Aqrit's DDrawFix for Infinity Engine games". located at : http://bitpatch.com/ie_ddrawfix.html
Thus when you go to back up BWS complains that you already have a mod installed since it sees the "WeiDU.log" file in both "Baldur's Gate" and "BGII - SoA" folders. (Note if you want to install the BiG World Project or use BWS you need to rename the default BG2 installation folder to "BGII - SoA" when installating.) I just renamed the log file to "WeiDU-GOG-orig.log". The backup and additional scripts proceeded as normal without exiting. A copy of the file is below:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DDRAWFIX/DDRAWFIX.TP2~ #0 #0 // DDrawFix -> Force DirectDraw Emulation: v1.0
2. One other step I did before running the BWS, but that may not be necessary as the post was a year old, is the following per the link:
http://www.reddit.co...ogcom_versions/
4. Make a folder \GOG Games\BGII - SoA\CD5\movies
5. Copy the file 25movies.bif from the folder \GOG Games\BGII - SoA\data\Movies to the new folder your just made.
6. Create a text file in Notepad named BG2-ToBPatchReadMe.txt in \GOG Games\BGII - SoA. This file can and should be blank inside, but it has to exist for a verification process the BiG World Setup does.
3. Change the download directory in BWS to a folder outside your BG folders as they will be deleted when you reinstall the games from the GOG setup files. That way you can keep a copy of the downloads Additionally you may not need to make backups since the GOG installs of the two files take only a few minutes. Probably just as fast as the restoration from the BWS.
Lastly, I am stuck in the extraction process for the "Standard BWS" install package since on e of the files is corrupted, but that's another post. BIG THANKS TO ALL THE MODDERS FOR ENHANCING THE BALDURS GATE SERIES! Ein herzliches Dankeschön! Merci! Doomo arigatoo gozaimasu!
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