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LaughingMan

Member Since 14 Dec 2012
Offline Last Active Dec 19 2012 10:45 AM

Posts I've Made

In Topic: Reserved Prefixes

17 December 2012 - 08:33 AM

Just got that put through.  I now have _L registered.

In Topic: [MOD] Cleric Class Kit: Scion of Murder

17 December 2012 - 08:29 AM

Regarding power level, item availability, etc...

Ultimately this kit is actually getting one real power, the ability to turn invisible and possibly hit a single target hard as an opener. The Hold Person effect is not that big of a deal, as it is granted at the same level that the spell becomes available. So it really isn't much more than a single bonus spell.

Playtesting this has shown the kit to be slightly more powerful than the other cleric kits (mainly due to the proficiencies). Compared to kits such as "Blade", "Cavalier", and "Blackguard" however, I have not found this to be outside the power scope of existing kits.

The exception is if this is for a solo character, in which case the kit is somewhat exceptional. Personally I consider soloing an edge case that manages itself though.

One thing I am currently addressing are individual items that should explicitly *not* be available to clerics (I can't restrict the individual kit, and I'm not going to try and steal a new unavailability bit) that are being unlocked by the current mod. So far all the items I can think of having this issue are in BG2 though (such as Carsomyr). I don't want to get buried in specifics, I just want to address any major items that are class-focused.

Edit: Oh, and I consolidated the two kit components into one, as you guys were right, it made no sense for those to be split up. I'm leaving the unusability component separate though, in case someone doesn't want that change to go in, or already has a similar mod in place.

Update: Someone made an excellent suggestion on another forum. Based on the metaphysical concept behind this kit, it was suggested that being able to turn undead seemed a little out of place. Both for theme and to bring down the net power, I will be removing the ability to turn undead in the next version.