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Black Wizard

Member Since 04 Dec 2012
Offline Last Active Dec 21 2012 01:26 PM

Posts I've Made

In Topic: Is it possible possible to do this?

20 December 2012 - 01:50 PM

Hey, just to remind you guys, if there's a way to do this through scripting, I'm very much interested in knowing what it is. So if you know what it is, please share it.

In Topic: Is it possible possible to do this?

20 December 2012 - 01:41 AM

Easiest way is to mod the starting area script to set the experience (ar0602.bcs).


Yeah, sorry, but I'm not really seeing how that would work either. I mean character creation comes BEFORE the game actually begins and you enter the starting area.

In Topic: Getting started in the modding scene

08 December 2012 - 07:27 AM

Ok, I had to take a couple days off for personal stuff but I'm ready to get back into modding. I'll be sure to post any further questions I have here. :)

EDIT: There is something you could help with me with, modding IE requires a lot of tools (WeiDU, Shadowkeeper, near Infinity, Infinity Explorer), but from what I understand DLTCEP can do the functions of all these except WeiDu, so I'd like any tutorials I can get on it. I'm currently reading into this one:

http://www.simpilot....ltcep/index.htm

But if you know of any others, be sure to leave the links here on the thread.

In Topic: Getting started in the modding scene

05 December 2012 - 03:11 PM

Nevermind, I got it all sorted out... I just have one little thing now, when I meet Elisabeth (my NPC) in the Tavern, she doesn't have her sword equipped. Now once she joins I can have her equip no problem, but she does look rather silly holding her shield with no weapon. How do I get her to equip her sword?

In Topic: Getting started in the modding scene

05 December 2012 - 02:14 PM

Hey, I got a new prob, I got to the point where I get to test my mod. So I installed another mod called Dungeon Be Gone to skip Irenicus's Dungeon, so I wouldn't have to play all the way through it for the sole purpose of getting to the copper Coronet to see if my mod worked out. I ran the installer, and it seemed to install fine but then I got this black screen:

Posted Image

Just so you know, setup-Elisa.exe.debug is the name of the debug file of my mod. I don't know why my mod's name showed up. I guess maybe my mod and Dungeon be gone are conflicting with one another? Anyways the fact is the guide that you're supposed to talk to skip the dungeon doesn't appear, so Dungeon be Gone isn't working. How do I make it so the two mods don't conflict?