I have always done a topic like this whenever I played a major BG install, because I've been told it's actually helpful for the modders. So I will do it this time as well.
I don't expect anyone's help with issues that aren't gamebreaking, I'm not complaining, I know it can't work flawlessly. I'm just letting you guys know what sort of issues still appear.
~ My WeiDU log is attached at the bottom of the post.
~ Alongside it a note from AreaTest file. I don't know if it matters at all, but since it spewed something out, I'll let it be.
My installation does not contain Stratagems v28 Fix, because it was unavailable (still no clue where to download it, but I have a copy now). I removed it manually from the BWS mods file, because otherwise it wouldn't install. Just saying, in case it was a root of some problem I might list.
~*~
BIG WORLD SETUP:
1. Gibberlings3 was up at the time of my install, and it still couldn't find the Stratagems v28 Fix. I don't know where it's placed at, but if it's G3 maybe the link needs updating.
2. BG1 Unfinished Business won't install due to wrong file size. Forcing BWS to accept provided file results in successful installation (and it all works in game so far).
3. BG1 Romantic Encounters lack 1 option to choose in customization, and so gives and error and requires manual install.
BALDUR'S GATE 1:
I've only just begun the game, so this is where I'm at. As time allows, I'll progress to BG2.
1. [crash] Can't use TeamBG's weapon/armor mods. Crash in Waukeen's Promenade when Kurtz tries to spawn. Found and confirmed through the AreaTest utility.
2. [NPC/AI] Elka and Natalka follow the team after leaving Nashkel mine, but don't attack. Both are visible, both fight (including invisiblity potions) after being attacked.
3. [balance] Creatures drop too many (20-40 range) enchanted arrows, on rare occasion also strong (buyable for 3k in store) potions, 3 on one kobold 3 kobolds in a row or something like that. Gnoll Slashers, for example, seem to always drop 3 potions of Vocalize.
4. [dialogue] In Feldepost Inn, there's a dude who attacks the party (name starts with M, sorry can't remember). If he's not killed, afterwards he says some weird, long thing about evil, that seems to belong to another NPC. I'm not sure though. It just seemed too poetic and out of place for him.
5. [event] Same guy as above - I fought him by fist (after reload and being taken to the judge in Beregost... wow this game is different with mods), and even though he lived, the fight was broken by his buddy, and everyone ended up fine, the guardsman still arrested me. ALTHOUGH, I used a heal. If healing is also considered as evil action there, ignore this point.
6. [language] I'm not sure which mod it is, but one that adds a werewolf and his wife in the High Hedge has weird English translation. I got what it was about, but more from the context than text itself. It's not game-breaking, but it's immersion-breaking. From what I found, the mod is originally in German. I would've actually installed it in original language had I known and pretended they were from faraway lands If nobody feels like fixing it (understandable), maybe marking the translation as beta would help some people.
I'll edit this post later if I come across anything, but so far, I have to say, the game is working great. Best, most bug-free playthrough I've ever had. Huge respect to everyone who worked on it.
WeiDU.log 77.88K 307 downloads
arealog.txt 1.03K 576 downloads