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Ciswind

Member Since 04 Jun 2012
Offline Last Active Jun 07 2017 12:46 PM

Posts I've Made

In Topic: BiG World Setup (an attempt to update the program)

30 May 2017 - 09:11 AM

I believe that design decision to auto-pull latest versions of the mods, made about 1 or 2 years ago, will be major factor in BWS deterioration speed once it lost its maintainers. If BWS kept using (as an example) mod version 2.3 until someone with the knowledge manually approves switching to 2.4 while doing all the necessary prep work, it could have remain stable, if not completely bug free, for eternity.

Agreed. It would be great if we can have the older versions of the BWS (from 1 or 2 years ago). 


In Topic: BiG World Setup (an attempt to update the program)

30 May 2017 - 02:57 AM

Is BWS Original BG1+BG2 Trilogy playable anymore? 

 

In the last 2-3 weeks Ive done at least 5 installations of "Tactics" and there are game ending bugs.  I've tried a few posts and configurations but I cant seem to pin point why.  

 

I only play to the end of Chapter 3 each time, after that the game crashed whenever I try to enter Nashkel Carnival, wheather using map or Console.  The other two bugs are Death of Party game crashes before Hand Movie starts.  Duergar Bounty Hunters in the mines, the Rogue Duergar crashed game on his first action.  Each new install I checked these with a pre-gen character quickly skipping through the game to see if they are still present....when they are, I re-install.

 

Ive been using the Default Configuration of "Tactics" with only a couple of changes.  I get rid of Hard Times and I get rid of the the option that makes enemies +1 AC/Save/THAC0 and instead pick add more HPs.  The only conflict that shows is a Potrait Pack, "Drows" not being capatible with "BG Paint".  Ive tried installations getting rid of Drows and keeping it anyway, same bugs either way.

 

I read BWS isnt being updated anymore and since I read that, I was trying to get one last good install.   Am I too late?

 

Has anyone reciently used BWS on a Tactics install and played that far without this happening? or happening also?

 

update May 26th

 

Another install today, Ive attached a copy/paste log of almost everytime the BWS stopped and required a response.   Duergar Thief bug is no longer there and I am able to enter Nashkel Fair after completing the Mines.  But the Death Hand Movie still does not appear upon death of entire party and I simply crash to desktop.

 

Durring installation I had 13 Errors asking me if I wanted to patch a version of a mod that didnt match the current version.  In all cases it was because BW Fixer was using a outdated version of the Mod, no in other words choose "NOT TO PATCH". attachicon.gifBWS Error List BGT.txt

 

I have encountered the same problem of patching enquiries as well. 

On the other hand, I also have the problem on the lolfixer, "unborker" in particular. 

It can't be installed through BWS or manually. 

The error includes the line "Invalid_argument("String.sub")"

Here is the .debug and my weidu


In Topic: Transition from SoA to ToB

09 May 2017 - 06:46 PM

The problem can be solved this way. 

Maybe we need a bugfix for the coming updates. 

 

Edit: 

Also, AR4000.bcs has a chance to stop after creating a mule (from pack-a-mule mod)

The mule entry is in every [area code .bcs] at last entry normally. 

In AR4000.bcs, it goes to the top however. 

The entry is as following: 

 

 

IF

Global("W_MuleToGAM","GLOBAL",0)
!Exists("W_MULE")
Global("W_PMULE_C","ar4000",0)
THEN
RESPONSE #100
SetGlobal("W_PackMuleWrangler","GLOBAL",9)
SetGlobal("W_MWAIT","GLOBAL",3)
SetGlobal("W_PMULE_C","ar4000",1)
CreateCreature("W_MULE",[1136.1727],0) // Pack mule
ApplySpellRES("W_MSHAD","W_MULE") // No such index
END

 

 
It needs a Continue() to allow the firing of the entries below. 
 

IF
Global("W_MuleToGAM","GLOBAL",0)
!Exists("W_MULE")
Global("W_PMULE_C","ar4000",0)
THEN
RESPONSE #100
SetGlobal("W_PackMuleWrangler","GLOBAL",9)
SetGlobal("W_MWAIT","GLOBAL",3)
SetGlobal("W_PMULE_C","ar4000",1)
CreateCreature("W_MULE",[1136.1727],0) // Pack mule
ApplySpellRES("W_MSHAD","W_MULE") // No such index
Continue()
END
 
Hope it helps others who have similar problem. 

In Topic: Transition from SoA to ToB

09 May 2017 - 05:39 PM

Do You launch the game via the ToB button in the starting screen (Elminster with staff or something)?

 

No. There is a transition from SoA to ToB. The movie is played after the party defeats Irenicus. 

The party is transferred to AR4000 afterwards. 


In Topic: Avery and Asalie's scripts are not running as intended

10 August 2016 - 01:45 AM

What is your Global("NathRomanceActive","GLOBAL")?

 

This is not checked by the scripts, but just look at the additional triggers in FHAvery.dlg. You may have a condition that is not covered.

Sorry, that is not what I meant, there are globals like this

Global("FHBryceHere","GLOBAL") and

Global("FHTellAvery","GLOBAL") that are used by the quest and trigger Avery's responses.

All are not existed unless I CLUA them in. 

Hence I suspect if the IF script is running as intended.