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blento

Member Since 26 Apr 2012
Offline Last Active Sep 02 2013 01:26 PM

Topics I've Started

APR

13 July 2013 - 09:53 AM

s


feedback on 4.01

04 April 2013 - 11:27 AM

Hi. I played on a pretty-much clean BGT + SCS install. Liked this mod and what it does, but it does seem to include some imbalanced tweaks. I'll only comment on tweaks I installed, not all:

 

Magical arrows and bolts deal bonus damage equal to their enchantment level :

This is really nice, loved it. Makes me want to use bows even on other characters, not only Kivan.

 

Restore innate disease immunity to Paladins :

Cool. I'd still give the ability to remove it to Undead Hunter, he does seem a tad underpowered compared to both Cavalier and Inquisitor.

 

Rangers' Animal Empathy improves with experience :

Ok, I guess, but does get obsolete soon.

 

PnP Fiends

Haven't met one yet, I'm afraid. :ermm:

 

PnP Undead

Epic. Loved every one of these.

 

PnP Fey creatures

Are Sirens supposed to be so tough? I fought those at Lighthouse map in BG1 at levels 5-6. Even immune to Charm, fighers couldn't touch them, they constantly run. I found this very annoying. Abilities (Fog, summons) are all ok, but their scripts could perhaps be tweaked a bit (less running around). Note: I had very little magic to fight them (2 charges on Wand of Fire).

Hamadryad - even worse, free TP at will...

 

PnP Elementals

Uber, uber strong. Example:

 

Aerial Servant

Ability Scores: STR 23, DEX 20, CON 16, INT 4, WIS 6, CHA 5
Alignment: True Neutral
Base Armor Class: 3
Movement: Fl 24 (A)
Hit Dice: 16 (128 hp)
Base THAC0: 5
Attacks per Round: 1
Base Damage: 8d4 crushing (enchantment level +4)
On-hit effects: Grab
Special Defenses: Elemental Traits; Extraplanar Traits; Hover; Natural Invisibility; immune to non-magical weapons
Resistances: None
Saving Throws: 4/6/5/4/7
XP Value: 9,000
Special abilities: None
 
128 HP, 8d4 damage :crying: , perma-invisible. Too strong, considering it's a 6th lvl spell. Hasted, 3 of these can slaughter everything in BG2. Also immune to Death spell. This may be per PnP, but it's not for BG2's spell system.
Liked the extra elemental abilities, however. I'd just like to see some of the numbers (damage and HP) lowered a bit.
 
 
Cool.
 
Very nice. Divine Wrath a bit too strong compard to "good" version (Divine Might).

 

Unbiased quest rewards

All I can say is - finally!!! :clap:

 

Overall, an exellent mod and am looking forward to the next version.