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blento
Member Since 26 Apr 2012Offline Last Active Sep 02 2013 01:26 PM
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APR
13 July 2013 - 09:53 AM
feedback on 4.01
04 April 2013 - 11:27 AM
Hi. I played on a pretty-much clean BGT + SCS install. Liked this mod and what it does, but it does seem to include some imbalanced tweaks. I'll only comment on tweaks I installed, not all:
Magical arrows and bolts deal bonus damage equal to their enchantment level :
This is really nice, loved it. Makes me want to use bows even on other characters, not only Kivan.
Restore innate disease immunity to Paladins :
Cool. I'd still give the ability to remove it to Undead Hunter, he does seem a tad underpowered compared to both Cavalier and Inquisitor.
Rangers' Animal Empathy improves with experience :
Ok, I guess, but does get obsolete soon.
Haven't met one yet, I'm afraid.
Epic. Loved every one of these.
Are Sirens supposed to be so tough? I fought those at Lighthouse map in BG1 at levels 5-6. Even immune to Charm, fighers couldn't touch them, they constantly run. I found this very annoying. Abilities (Fog, summons) are all ok, but their scripts could perhaps be tweaked a bit (less running around). Note: I had very little magic to fight them (2 charges on Wand of Fire).
Hamadryad - even worse, free TP at will...
Uber, uber strong. Example:
Aerial Servant
Alignment: True Neutral
Base Armor Class: 3
Movement: Fl 24 (A)
Hit Dice: 16 (128 hp)
Base THAC0: 5
Attacks per Round: 1
Base Damage: 8d4 crushing (enchantment level +4)
On-hit effects: Grab
Special Defenses: Elemental Traits; Extraplanar Traits; Hover; Natural Invisibility; immune to non-magical weapons
Resistances: None
Saving Throws: 4/6/5/4/7
XP Value: 9,000
Special abilities: None
All I can say is - finally!!!
Overall, an exellent mod and am looking forward to the next version.
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