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ojbllny

Member Since 20 Apr 2012
Offline Last Active Sep 09 2021 09:08 PM

Posts I've Made

In Topic: I still have not fixed a bug in Watcer's Keep. I ask for help agai

19 December 2016 - 08:54 PM

Imp, I do not understand what you are proposing here. Please clarify.

objllny - yes, any "innate fix" will cause the problem with Watcher's Keep.

I think a simple solution would be to change each of the "innate fix" patches so they all skip the Watcher's Keep innate ability. To be thorough, we can search all of the vanilla scripts for other uses of the SpellCastInnate trigger and have the "innate fixes" also skip whatever other abilities those scripts use too.

So if I do not use both the Lolfixer Mod and the <Innates Set to Level one> Mod, will not it hurt BGT play at all?
I think they both have bugs, but I think it's hard to write them.
Please answer.


In Topic: I still have not fixed a bug in Watcer's Keep. I ask for help agai

19 December 2016 - 03:23 AM

This time, it was Big Picture component #10:  ~BP/SETUP-BP.TP2~ #1 #10 // Patching all the existing innate spells, setting level to one.....: v181-b4611 BWP Fix

Hello.
I have confirmed your answer well.
I appreciate both the answers to my previous questions and the answers to these questions.
If so, should I also install the <Innates Set to Level one> mode at the end of the Big World Project manual?
It is understood that the <Innating Set to Level one> mode and the <Patching all the existing innate spells, setting level to one> item of the BP mode have the same function.
I'm sorry, please answer.


In Topic: I am looking for a solution due to a bug in Watcer's Keep.

03 December 2016 - 12:18 PM

Lollorian!  You're alive!  Good to see ... your smiling avatar .. again!

 

I have no idea why the RES version of the trigger causes a problem, but apparently it does.  Any plans for a Lolfixer revision?

Hello.
I have a comment that you want to know what MOD has changed the script in my game.
How can I help you?
I also saw a comment by Lollorian.
Has Lolfixer caused a bug by causing a problem with the script like Lollorian's comment?
Please answer.
I hope you have a good day.


In Topic: I am looking for a solution due to a bug in Watcer's Keep.

03 December 2016 - 05:15 AM

Please try the attached file.  I recompiled your version of the script, which includes "The Ritual" and "Red Badge" from BP.

 

In your script, the "Knights of the Vigil gave me a scroll from Helm" is triggered by this:

 

  SpellCastInnateRES("SPIN592",[ANYONE])

 

I changed that line to this (from the original script):

 

  SpellCastInnate([ANYONE],HELM_RITUAL_SCROLL)

 
Please tell me if it works for you.

 

Hello.
I tried running the game with the AR3000.BCS file you uploaded again.
Fortunately, the bugs I mentioned seem to have been fixed.
I really appreciate your help.
Thank you very much.
Is there any other bug that may arise from the AR3000.BCS file you uploaded?
And even if you do not install MOD in the order of the previous WEIDU.LOG file that you uploaded, can you install additional MODs and use the AR3000.BCS file you uploaded again?
please answer about my question.


In Topic: I am looking for a solution due to a bug in Watcer's Keep.

03 December 2016 - 05:11 AM

Please try the attached file.  I recompiled your version of the script, which includes "The Ritual" and "Red Badge" from BP.

 

In your script, the "Knights of the Vigil gave me a scroll from Helm" is triggered by this:

 

  SpellCastInnateRES("SPIN592",[ANYONE])

 

I changed that line to this (from the original script):

 

  SpellCastInnate([ANYONE],HELM_RITUAL_SCROLL)

 
Please tell me if it works for you.

You have restored my memory now

The patch I made (http://www.shsforums...ep/#entry591449) was aimed at the highly modded ar3000 file which had the issue. Anyway, it works with both versions. When I made it for BGT, I did not want to change existing code... so if nothing else works, you may still try it.

 

And remember, you always need to start from a save before entering ar3000 (or delete ar3000 from your baldur.sav) because a number of globals and door/open close actions are executed as soon as you go there.

Hello.
I accepted your proposal and tried it, but it did not work.
It seems that I am not very good at modifying parts of the game.
I am really sorry that you helped me a lot.
I appreciate your reply.