Done!
Mod updated!
New verison - 15.1!
- fixed a bug with Deekin's portrait on the "classic version" of the game
- fixed a code inaccuracy in the tobbanter2.d file
I've just done a new install and its all installed without issue, thanks
Nathan82 hasn't added any friends yet.
17 September 2024 - 04:10 AM
Done!
Mod updated!
New verison - 15.1!
- fixed a bug with Deekin's portrait on the "classic version" of the game
- fixed a code inaccuracy in the tobbanter2.d file
I've just done a new install and its all installed without issue, thanks
13 September 2024 - 04:31 AM
Hello, me again.
I'm still having an issue getting this to install on BGT.
It's a different error this time;
ERROR: error loading [BG1NPCSoA/portraits/MAIN/vanilla-portraits/DEEKINM.BMP]
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Water Gardens. New Athkatla's district & new quests], rolling back to previous state
Will uninstall 5 files for [BG1NPCSoA\BG1NPCSoA.tp2] component 0.
Uninstalled 5 files for [BG1NPCSoA\BG1NPCSoA.tp2] component 0.
ERROR: Unix.Unix_error(20, "stat", "BG1NPCSoA/portraits/MAIN/vanilla-portraits/DEEKINM.BMP")
The problem seems to be with this bit (lines 151 - 159)
ACTION_IF (GAME_IS ~bg2ee eet~) BEGIN
COPY ~BG1NPCSoA/portraits/MAIN/EE-portraits/DEEKINL.BMP~ ~override/DEEKINL.BMP~
COPY ~BG1NPCSoA/portraits/MAIN/EE-portraits/DEEKINS.BMP~ ~override/DEEKINS.BMP~
COPY ~BG1NPCSoA/portraits/MAIN/EE-portraits/DEEKINM.BMP~ ~override/DEEKINM.BMP~
END ELSE BEGIN
COPY ~BG1NPCSoA/portraits/MAIN/vanilla-portraits/DEEKINL.BMP~ ~override/DEEKINL.BMP~
COPY ~BG1NPCSoA/portraits/MAIN/vanilla-portraits/DEEKINS.BMP~ ~override/DEEKINS.BMP~
COPY ~BG1NPCSoA/portraits/MAIN/vanilla-portraits/DEEKINM.BMP~ ~override/DEEKINM.BMP~
END
I commented that bit out and retried the install and it worked.
I then copied DeekinL.BMP and DeekinS.BMP from BG1NPCSoA\portraits\MAIN\vanilla-portraits to the override folder.
BG1NPCSoA\portraits\MAIN\vanilla-portraits only has 3 files - DeekinL.BMP, DeekinS.BMP and ZOPANs.BMP
Thanks
09 September 2024 - 03:06 AM
I found the cause of the problem with Tiax's portrait on the "classic" version (non-EE) of the game. I fixed it, will release a new version soon. I also checked it for other NPCs just in case.Thanks!
Glad you found it and it wasnt something dumb I'd done for a change. Sorry didnt get back to you with more information, I was busy with work and hadnt had time. Looking forward to the new version, no rush though. Thanks
04 September 2024 - 09:34 AM
Hello, i've got version 14.3 of this mod installed.
Im playing megamodded install using BGT (version 1.23.1)
Let me know if you need any more info, I can paste weidu log if needed, can't see how to attach it though
thanks
11 June 2024 - 02:22 AM
@Austin hello. I had a problem installing v 14.3 on BGT. I had to comment out the first 90 ish lines from each of the npc .baf files (eg 7XALOR.baf) to get it to install. I think that new bit of code only works on the EE games. Could that new bit, relating to relative XP when joining, be wrapped in a check to see what the game is and skipped if its not an EE game?Hello! Indeed, this bug arose because in one of the updates the code for the EE version was added, but I forgot to leave an alternative option for the classic version. I'll fix this in the next update, thanks!
Also, some of the portraits are the wrong size, they're too big and only a portion of the portrait is showing ingame.Could you please clarify which portraits you are talking about, please?
Tiax's portrait is fine on the record screen but only a small portion is visible in dialogue and on the main screen where the party member portraits are displayed on the right hand side. Same thing affecting Shar'Teel. I havent checdked the others yet
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