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Lohot

Member Since 22 Feb 2012
Offline Last Active Mar 20 2020 05:49 AM

Posts I've Made

In Topic: creatures/npcs wont fight

26 April 2017 - 01:56 AM

I'm surprised people still keep trying to include it to their BW install.
I genuinely didn't know that SCS was so problematic.
I only included it in my install of EET because it is part of the BWS "Recommended" selection. In fact, since I also included Item Revisions and Spell Revisions, my install has 18 fewer components of SCS than a purely recommended one would.

It seems like a very interesting mod though, so hopefully its quirks can be smoothed out.
 
This is how the Tarnes.cre file shows up in Near Infinity. As you can see, the links to both of the script files I mentioned before are greyed out:
2ijn1ix.jpg

In Topic: creatures/npcs wont fight

25 April 2017 - 02:26 PM

Following your advice, I have investigated all of the changed versions of the first .cre file (Tarnesh) further in Near Infinity and can track and now understand, more or less, what each mod item changed.

 

As far as I can tell, the issues do indeed seem to come from script files which SCS assigns the .cre file to.

Firstly, Smarter general AI sets the Override Script to DW#SHDLG.BCS, and then Smarter Mages -> Mages never cast short-duration spells instantly at start of combat removes the Class Script and then sets the Default Script to DW#1CON2.BCS.

 

The problem is that neither one of these script files exists in my install directory (although one is in my RR backup folder), and Near Infinity shows them both as "Resource Not Found".

 

I ran a change-log on both of the .bcs files: the first one was affected only by RR, and the second one doesn't seem to ever have changed.

Am I on the right track? I have no idea where to find these files now, or why they aren't present. Could they have been deleted by my running Clean-up.bat?

 

Thanks for the tips, I am slowly starting to learn my way around.

I have attached my change-log folder in case it may be useful.


In Topic: creatures/npcs wont fight

25 April 2017 - 08:07 AM

Thanks for the advice. Very helpful for a newbie at modding like me.

I have located all the .cre files into Near Infinity that I noticed weren't attacking so far and ran --change-log on all of them.

 

It does appear to be somehow connected to SCS, as that is the only mod that affects all of them. Specifically, the only item that they are all modified by is:

00001: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 1000 // Initialise mod (all other components require this): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility

 
I have the logs and the various .cre files in my change-log subfolder. Should I zip them all up and post them somewhere?
 
Thanks again for your help.

In Topic: creatures/npcs wont fight

25 April 2017 - 03:42 AM

I am also having similar problems with my EET install: various enemies go hostile and turn red, but they do nothing and just stand there while my party fights them.

So far, I have noticed it with Tarnesh at the Friendly Arm Inn, the giant spiders in Landrin's house in Beregost, and Daddy and Mommy also in Beregost.

 

I've included my WeiDU.log, but have no idea which mod is causing this. I think it may be SCS.

Any advice as to how to fix it would be much appreciated.

 

Spoiler