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BallOfFire

Member Since 01 Jan 2005
Offline Last Active Apr 15 2006 05:49 PM

Posts I've Made

In Topic: what the casters say

20 September 2005 - 01:37 PM

I also noticed that it is either Latin or some perversion thereof. In listening to the Irenicus "Redeem This Mix" literally over 1000 times, I definitely heard one of the spell school spells sound like "omni potentus.. hah!" The hah part I probably misheard, but omni potentus definitely sounds like something they would use for a spell, since omni means all and potentus means power or powerful. I think this is the invocation spell school but I could be wrong.

In Topic: Irenicus-Edwin Banter

05 May 2005 - 11:32 AM

It's not the Edwin romance. I stopped playing my ToB game partially because this banter just would not stop. Every 5 minutes they would have it again... Which got really annoying because it kept occuring during the part of WK where you control the ghost, so I would lose control of him and have to reload every single time.

In Topic: BGIII

11 April 2005 - 06:16 PM

How about a game like Morrowind that is so open-ended that the main storyline is optional.

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Gag.

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I know how you feel. But if you put certain restrictions on what you do in Morrowind it becomes an incredible game (soo lacking in balance). If these restrictions existed in the game itself it would be so unbelievably popular right now that all RPGs would be modeled after it, and with good reason =P.

In Topic: BGIII

11 April 2005 - 11:06 AM

Invasion of extra-planars. That's never been done before =P.

How about a game like Morrowind that is so open-ended that the main storyline is optional. Then it could be very fun, take advantage of an already well-defined world, and no one has to worry about coming up with some elaborate story to fit it in with the other games. Being called "Baldur's Gate 3" means it can either deal with the storyline from the first two games or the world, not necessarily one or the other (even if it doesn't make sense). I'd love a game with total freedom and fun quests more than a linear game with a great main quest like the BG games have been moving toward. BG1 is so great because it's so open, you can explore or do the main quest or whatever. BG2 was open ended for sections at a time, but the whole thing had a main path to it. ToB is the most linear at all. I'd like to see the prequel go in the other direction =).

In Topic: BGIII

08 April 2005 - 11:35 AM

But yeah, back to the topic: I don't think you should meet any ancestor to any character. If some of the characters were alive when the prequel is set, by all means, let's meet them, but no ancestors or parents. Please?

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Why?

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Because, ancestors are implemented to somehow give us a "fake" version of the NPC, because, for some reason, it wouldn't be realistic that the NPC him/herself was there.

But it's just never the same, and it always ends up with a failed attempt at a remake of the real charachter.

AND if they end up deciding that for realism, the ancestor shouldn't have at all anything in common with his child (i.e. Minsc) then there's no reason to bring him in.

I just don't like the idea that a well made and loved NPC could be abused and turned into something horrible.

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I agree, though potentially an ancestor could be completely different from their descendent but the connection is just there to be cool. Like there could be Boo's ancestor, an actual Giant Miniature Space hamster =). He could be a boss or something. But seriously... it wouldn't hurt to have one of Valygar's ancestors since magic is in their genes, so it wouldn't help much either. Though I've seen some movies where the ancestor thing has actually been done well because you realize that was a good thing that someone lived even if they are evil, or something like that, because their descendent will help save the day.