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Waverley

Member Since 23 Dec 2004
Offline Last Active Apr 04 2009 02:54 AM

Topics I've Started

Mazzy's Windspear quest - problems

05 December 2006 - 05:15 AM

Game is being played on version 141. other 5 major quests have all been achieved with no problems, but the one in the Windspear dungeon is causing some difficulty. In fact, right now I am stuck with no clue as to what to do next.

I have cleaned out the main Windspear dungeon, apart from two locked areeas. I have explored the 5 areas marked "king strohm's tomb" (the ones mostly full of white ghosts) and progressed from the last one (MD0500) to MD0600. This room has a locked door in the floor, just visible behind a pillar while the area map shows there should be a door to the West. If this is a secret door its a very well kept one as none of my party can detect it :)

I have re-visited all the available areas in this dungeon (several times) and cannot find either a key or a clue as to what to do next - assistance would be much appreciated.



Less important - the journal I found claimed that white ghosts are only hurt by elemental damage. This I assume to be air, fire or earth elementals. Sure enough, the ones in room MD0200 were quickly killed by (I think) conjoured fire elementals, but those in roome MD0100 and MD0300 were not hurt by any of the three types of conjoured elementals. In the end I had to resort to CTRL Y and I am hoping this hasn't messed anything up.

From the readme it seems quite a bit of work was done in these areas for the latest release - have a couple of errors slipped through, or am I just making a series of mistakes? Thanks in anticipation of an answer

Regenerating ghast

28 November 2006 - 03:28 AM

Hi there

Hate to do this, and I'm probably missing something very obvious, but after four hours (real time) and lots of cheating I can't kill the first regenerating ghast I've met (in the windspear dungeon).

Apart from hitting it with as much firepower as I possess (for 10 minutes plus (real time) and every variant of fre, acid, lightning etc I possess I have also tried attacking with conjoured creatures such as Mordenkian's sword and Nishru. None of Death Spell, Sunray, Flesh to Stone, Cloudkill, Disntegrate, Abu Dhazim's Horrid Wilting, Finger of Death have any effect. Can't find a merchant with a weapon that looks any better than what I've got. Even Ctrl Y has doesn't work!

Most of these knock the thing down & give a message about it not being fully detroyed - 5 seconds later its up fighting again.

Suggestions gratefully received - as I said, I'm sure its something obvious I missed.

TIA

Kivan dialogue looping

09 April 2006 - 06:27 AM

Hi all

This may be the wrong forum for this one - if so - apologies.

Am playing BG1 with BGT-Weidu and all the mods I could find which are BG1 specific and have been very happy so far as there have been no insoluble problems till now (and I'm on game day 53 already).

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.80 Mod
~SETUP-DSOTSC.TP2~ #0 #1 // Area .tis files. (Required)
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.40 Mod
~SETUP-NTOTSC.TP2~ #0 #1 // Now for the decompression of area .tis files.
~SETUP-BG1NPC.TP2~ #0 #0 // The BG1 NPC Project for BGT: Core Install
~SETUP-BG1NPC.TP2~ #0 #1 // The BG1 NPC Project for BGT-Weidu: Phase I (Banters)
~SETUP-BG1NPC.TP2~ #0 #2 // The BG1 NPC Project for BGT-Weidu: Phase II (Quests and Interjections)
~SETUP-BG1NPC.TP2~ #0 #3 // Jason Compton's Accelerated Banter Script.
~SETUP-BG1NPC.TP2~ #0 #6 // Give Edwin his BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #7 // Give Imoen her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #8 // Give Jaheira her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #9 // Give Minsc his BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #10 // Give Viconia her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #14 // Non-joinable character portraits
~SETUP-BG1NPC.TP2~ #0 #15 // Coran's Romance Core (Rated: R)
~SETUP-BG1NPC.TP2~ #0 #16 // Placeholder 1: New Quests
~SETUP-BG1NPC.TP2~ #0 #17 // Dynaheir's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #18 // Shar-Teel Relationship Core (Rated R)
~SETUP-BG1NPC.TP2~ #0 #19 // Branwen's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #21 // Xan's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #22 // Ajantis Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #23 // Female Romance Challenges
~SETUP-BG1NPC.TP2~ #0 #27 // Coran's Romance Speed -> Coran's Romance Speed (15 minutes)
~SETUP-BG1NPC.TP2~ #0 #31 // Dynaheir's Romance Speed -> Dynaheir's Romance Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #35 // Xan's Romance Speed -> Xan's Romance Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #39 // Shar-Teel's Romance Speed -> Shar-Teel's Relationship Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #43 // Branwen's Romance Speed -> Branwen's Romance Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #47 // Ajantis' Romance Speed -> Ajantis' Romance Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #100 // Install Player-Initiated Dialogues
~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #3 // Tougher Sarevok and Semaj
~SETUP-BGTTWEAK.TP2~ #0 #4 // Major locations explored upon visit
~SETUP-BGTTWEAK.TP2~ #0 #5 // Druid/Ranger-responsive bears in BG1
~SETUP-BGTTWEAK.TP2~ #0 #6 // Happy patch: NPCs cannot choose to leave the party
~SETUP-BGTTWEAK.TP2~ #0 #7 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat)
~SETUP-BGTTWEAK.TP2~ #0 #9 // Random activated traps in the pirate cave -> Game-time randomisation
~SETUP-BGTTWEAK.TP2~ #0 #10 // Bags of the Sword Coast
~SETUP-BGTTWEAK.TP2~ #0 #13 // Arkion reacts to player's reputation
~SETUP-BGTTWEAK.TP2~ #0 #14 // Coran responds to the death of a wyvern
~SETUP-BGTTWEAK.TP2~ #0 #15 // More bandit scalps
~SETUP-BGTTWEAK.TP2~ #0 #16 // Remove item shattering
~SETUP-BGTTWEAK.TP2~ #0 #17 // Hooded unarmoured mages and thieves (WARNING: Patches BGMain.exe)
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.2
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.01 (Requires BGT-Weidu or Tutu)
~SETUP-BONEHILL.TP2~ #0 #1 // Install the new areas? This must be done at least once!
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~SETUP-SLIMEQUEST_JASTEY.TP2~ #0 #0 // Installation of jastey's mini-quest mod "fun with slime"
~SETUP-MULGOREXAVIANPC.TP2~ #0 #0 // Mulgore and Xavia NPCs for BGT-WeiDU
~MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU
~MUR'NETH.TP2~ #0 #1 // Remove Rare selection sounds
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BGT-WeiDU
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Herbs and Potions Add-in (BG1 / BG1Tutu / BGT) v1.0.1 by Baronius
~SETUP BP-BGT WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - Big Picture compatibility mod including coloured Baldur's Gate map icons
~SETUP BP-BGT WORLDMAP.TP2~ #0 #2 // Use new worldmap for Throne of Bhaal as well

But now I have an irritating little bug - as the only solution I can see for myself is to remove Kivan from my party (I dont really want to do that yet) I am requesting assistance

I am now getting a dialogue from Kivan which starts "The same stoic expression is on Kivan's face. As usual, a curiosity arises within you to learn more of the hooded elf.". This is followed by 8 possible responses - and to most of these, Kivan may give more than one answer . No matter which response I use, the same dialogue is re-initiated almost at once. I've tried all the answers (sometimes after a few times through the loop, the number of potential answers reduces) but the dialogue won't go away. This has the effect of making Kivan unplayable.

I assume its a mod/install problem - any thoughts from out there would be received with thanks - especially if it bypasses the need to re-install and start again!




PS - not relevant to rest of post, not urgent, but nice to know - have I missed any BG1 stuff from my install list? - or any BG2 mods which also affect BG!?

Big picture vs BG1

31 March 2006 - 03:02 PM

Hi folks

Sorry to ask what is probably a very obvious question - but I've looked at many posts in here and am not sure of the answer

I have the urge to play Baldur's Gate 1 again, this time with as many mods as possible and I'm currently downloading all the stuff described on the Infinity Engine modlist which is listed here in Spellhold as compatible. I don't expect to reach the end in less than about six months, so have no desire at this time to download or install anything which is purely BG2, and would not especially want to take my characters on to BG2 anyway - its purely for the benefit of BG1.

I'm expecting to install BGTrilogy as I think I need it to make some of the mods work, and I definitely want the BG2 interface.

But do I need, or will I benefit from Big Picture? Almost all comments on BP threads refer to BG2 (I'm sure I've missed something somewhere but clarification would be nice) so does it impact BG1?

And if I do install BP, should I be looking at other mods which I have always assumed to be BG2 only, or would that be a complete waste of time?

Thanks in anticipation - David