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William Imm

Member Since 01 Jan 2012
Offline Last Active Feb 26 2015 08:05 PM

Posts I've Made

In Topic: BiG World Setup (an attempt to update the program)

24 February 2015 - 03:02 PM

There's a problem with the Classic Adventures installer that causes Au3 to crash. To fix this, these lines in the Select.txt:

 

 

STD;BG1Sounds;0;20;0111;
STD;BG1Sounds;1;20;0111;
STD;BG1Sounds;2;20;0111;
STD;BG1Sounds;3;20;0111;
MUC;BG1Sounds;Init;20;0111;
MUC;BG1Sounds;4;20;0111;
MUC;BG1Sounds;5;20;0000;
STD;BG1Sounds;6;20;0000;
STD;BG1Sounds;7;20;0000;

 

 

need to be changed to this:

 

 

STD;BG1Sounds;0;13;0111;
STD;BG1Sounds;1;13;0111;
STD;BG1Sounds;2;13;0111;
STD;BG1Sounds;3;13;0111;
MUC;BG1Sounds;Init;13;0111;
MUC;BG1Sounds;4;13;0111;
MUC;BG1Sounds;5;13;0000;
STD;BG1Sounds;6;13;0000;
STD;BG1Sounds;7;13;0000;

In Topic: Walkthrough for Installing the Big World Project via the Big World Set

04 June 2014 - 04:19 PM

Wait, the one component you disable normally is the one that makes it less likely for your party to get gibbed, and thrus, unressuractable? Wow, you really do want your party dead.

As for BG Graphics Overhaul, the author decided to mirror on Dropbox until the BG Graphics download is back up on SHS. Download the fixed bggraphics.tph too.

In Topic: BALDUR'S GATE BWS

04 June 2014 - 04:14 PM

Actually, that's a Sword Coast Stratagems component. The component either letting you skip the game via the guard, or removing the obvious tutorial monks in Candlekeep.

In Topic: Baldur's Gate Graphics Overhaul

01 June 2014 - 07:11 AM

Then again, it really does feel like it's taking forever for the new version to be admin approved. It's really the only thing that's holding up my megamod installation from happeneing, given how really beneficial the mod is.

Yovaneth, can you mirror your BG Graphics releases somewhere else, so that during the time period of release approval, it does not hold up any future installations using your mod?

In Topic: Brendan's collected mods are here

31 May 2014 - 10:47 AM

Containers, and a special sword meant for druids. It really does look like the mods can easially be merged together, including TRAficiation. I know that Unique Containers uses all of Brenda's mods and does its own balancing and placement tweaks. I really don't want the merged version to step on Unique Container's toes, so I think it should install them unmodified, or at least have a option to do so.