Well my quick and cheerful mod seemed to have worked for Icewind dale. Mobs are suitably as tough as nails to take down.
EXCEPT the first 6 or so goblins you meet just over the bridge - the ones that have stolen the kids fish.
Trying to work out why they didnt get changed. (Still giving the defaul 15exp and dying in 1-2 arrow hits)
Unfortunately with the Ease of use mod installed, Nearinfinity (my favorite mod for poking around) is crashing lots with dialog.tlk errors, So its tricky to work out which goblin cre file is missing/playing up.
Hmmm.
[Edit] Nearinfinity does work when the modified .cre's are removed from the override folder. Funny
[Edit]Fixed the goblin issue. Was due to cached mobs.
Have now progressed far - but game crashes entering the Inn in kulduhar. Not getting any .err reports, just freezes and get (not responding). I took my .CRE's out. Its not my mod *sigh*. Must be something to do with the ease of use or tweak pack thats broken the inn & temple.
Hmm well, as my build with the tweakpack is borked for some reason, Ill take you up on your offer Jarno and try the total conversion mod
Masterpoobaa
Member Since 30 Nov 2011Offline Last Active Jan 25 2012 09:41 AM
Community Stats
- Group Member
- Active Posts 17
- Profile Views 3574
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Posts I've Made
In Topic: Creating a Script/Batch file to Modify many CRE Files?
19 December 2011 - 01:37 PM
In Topic: Icewind dale Quick weapon slots
19 December 2011 - 01:24 PM
The actions options in Icewind Dale (not in IwD II) are tied to the game engine and the class the character is, so there's no changing it without revamping the whole game engine a new... so there's no going about it....
And if i can't change the number of quick slots, can i change/remove some of the actions?
Ahhh ok. TY for that info.
In Topic: Creating a Script/Batch file to Modify many CRE Files?
18 December 2011 - 08:50 PM
Did I mention I love you guys?
Have now re-installed IWD, How, Trials and as many enhancement patches as I could find, as well as my mod.
I noticed that there arn't many mods for IWD, which is a bit of a shame.
Have now re-installed IWD, How, Trials and as many enhancement patches as I could find, as well as my mod.
I noticed that there arn't many mods for IWD, which is a bit of a shame.
In Topic: Creating a Script/Batch file to Modify many CRE Files?
13 December 2011 - 06:09 PM
Where did you put the line to ? As it needs to be under the AUTHOR line... not before it or after the BEGIN line... well you might also have the README - line before it.
It was as follows:
BACKUP ~hpexpmod/backup~
AUTHOR ~Poohey~
VERSION ~V1~
BEGIN ~hp and exp mod~
Anyhoo it works now and im a happy chappy. Takes only a handful of seconds to process 7k+ files.
It was probably the missing README line that did it.
My party got slaughtered by a bunch of hobgoblins with bows - Excellent!
And a Cave Bear with 5x HP is like this slow moving Juggernaut of destruction.
I wish to thank you all for your assistance.
In Topic: Creating a Script/Batch file to Modify many CRE Files?
12 December 2011 - 04:47 PM
WOOT.
The mod works!
For some reason it kept dying on line 3
'VERSION ~V1~'
Soon as I stripped that out it worked very nicely.
And now that the basic's are working it can be expanded to include Thaco, AC, Saves, Resistances etc.
=====================================================
BACKUP ~hpexpmod/backup~
AUTHOR ~Poohey~
BEGIN ~hp and exp mod~
COPY_EXISTING_REGEXP GLOB ~^.+\.cre$~ ~override~
PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN
READ_LONG 0x14 "xp" ELSE 0
READ_SHORT 0x24 "hp1" ELSE 0
READ_SHORT 0x26 "hp2" ELSE 0
SET hp11 = hp1 * 5
SET hp21 = hp2 * 5
SET xp1 = xp * 5
WRITE_LONG 0x14 %xp1%
WRITE_SHORT 0x24 %hp11%
WRITE_SHORT 0x26 %hp21%
END
BUT_ONLY_IF_IT_CHANGES
======================================================
The mod works!
For some reason it kept dying on line 3
'VERSION ~V1~'
Soon as I stripped that out it worked very nicely.
And now that the basic's are working it can be expanded to include Thaco, AC, Saves, Resistances etc.
=====================================================
BACKUP ~hpexpmod/backup~
AUTHOR ~Poohey~
BEGIN ~hp and exp mod~
COPY_EXISTING_REGEXP GLOB ~^.+\.cre$~ ~override~
PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN
READ_LONG 0x14 "xp" ELSE 0
READ_SHORT 0x24 "hp1" ELSE 0
READ_SHORT 0x26 "hp2" ELSE 0
SET hp11 = hp1 * 5
SET hp21 = hp2 * 5
SET xp1 = xp * 5
WRITE_LONG 0x14 %xp1%
WRITE_SHORT 0x24 %hp11%
WRITE_SHORT 0x26 %hp21%
END
BUT_ONLY_IF_IT_CHANGES
======================================================
- Spellhold Studios
- → Viewing Profile: Posts: Masterpoobaa
- Guidelines