One more thing: the voiceovers. They are mixed up:
One of the flirts (look at Tashia) results in "What, I got something on my face, is my hair okay, What are you looking at?" dialog, but instead of being voiced over as (tashiax) it is done by (tashiay) (I'm all scrubbed and ready to work, sir), and the opposite:
When clicked on, one of the ("rare") dialogs should be voiced by (tashiay), but is instead voiced as (tashiax).
Furthermore, (tashiaf (selection "what is it?"); tashiaq (it's a beautiful day outside); tashiaz (critical hit)) are all recorded with reverb characteristic of an empty room. If it's supposed to be a beautiful day outside then the reverb should not be there. The other two should be simply left alone. In addition, most people these days have EAX enabled sound cards. Myself included. That means the sfx should really not have any effect to them at all, and should be recorded and edited as clean as possible.
toughluck
Member Since 18 Nov 2004Offline Last Active Apr 22 2005 05:50 PM
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In Topic: Tashia Banter Music
09 December 2004 - 04:19 PM
In Topic: Changing a BGII race's selectable classes
04 December 2004 - 12:12 PM
What's the problem with halflings being fighters? Let's say they are more agile, but weaker than humans. They will deliver less damage, but will deliver it more often and more accurate. That makes them good enough in my book.
I can't remember the formula for calculating how much a character can carry, but I find it dubious that any average person (including humans) could have a strength of 18. That's where RPGs come into the play - it's not about average Joes, it's about the extraordinary that have the spark to shape the world. How many people are able to carry 400 lbs in their backpack??? Not too many, I wager. Why are most RPG fighters able to do it, then? If it's possible with humans, why not with halflings? They would actually need less musculature to be that strong since they are more 'tightly packed.'
Besides, it's not D&D 1E, where a halfling was able to reach level 8M, or something like that, and was able to use daggers and short swords only, and must have been thieves, and so on. Yuck.
I can't remember the formula for calculating how much a character can carry, but I find it dubious that any average person (including humans) could have a strength of 18. That's where RPGs come into the play - it's not about average Joes, it's about the extraordinary that have the spark to shape the world. How many people are able to carry 400 lbs in their backpack??? Not too many, I wager. Why are most RPG fighters able to do it, then? If it's possible with humans, why not with halflings? They would actually need less musculature to be that strong since they are more 'tightly packed.'
Besides, it's not D&D 1E, where a halfling was able to reach level 8M, or something like that, and was able to use daggers and short swords only, and must have been thieves, and so on. Yuck.
In Topic: Tashia Banter Music
04 December 2004 - 12:07 PM
Is anyone doing anything with the mod? I doubt it's more than to write some "CancelMusicPlayback," or somesuch, so maybe someone will give it a shot?
In Topic: Tashia Banter Music
01 December 2004 - 10:00 PM
Well, yes, maybe I should have split the reply in two parts.
Lord Ernie (thanks!) already explained the bug, so there's no point in me repeating.
The last two sentences were about the music I've used in the mod - it is music from IWD2, and I were commenting on how well it fits Tashia's dialogues, unless mixed with area music. I guess that's what my original intent was...
**Added:
Oh, and perhaps digging into it a bit more, maybe one part is still unclear.
I meant also that the area music is very often triggered by Tashia talking to you. Now this problem is a bit tougher - it may be hardcoded that NPCs who do not have their own music (as per original romanceable NPCs) use area music as 'their own' when talking to you.
I don't know what the case with Kelsey is, and if they found a workaround to that problem, or if they ever stumbled upon it...
Lord Ernie (thanks!) already explained the bug, so there's no point in me repeating.
The last two sentences were about the music I've used in the mod - it is music from IWD2, and I were commenting on how well it fits Tashia's dialogues, unless mixed with area music. I guess that's what my original intent was...
**Added:
Oh, and perhaps digging into it a bit more, maybe one part is still unclear.
I meant also that the area music is very often triggered by Tashia talking to you. Now this problem is a bit tougher - it may be hardcoded that NPCs who do not have their own music (as per original romanceable NPCs) use area music as 'their own' when talking to you.
I don't know what the case with Kelsey is, and if they found a workaround to that problem, or if they ever stumbled upon it...
In Topic: Conquest
30 November 2004 - 04:03 PM
A 'weak' avatar? I would be led to believe that it would be at the very least level 50 (which is possible to attain during the course of the game, perhaps a few times), otherwise what's the point of ascension?
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