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Luckmann

Member Since 26 Nov 2011
Offline Last Active Nov 27 2011 10:06 PM

Posts I've Made

In Topic: Multiclassed Multikit Builder Mod [experimental]

27 November 2011 - 09:32 AM

Yes, just give me a few minutes. :)

Edit: Yes! Made it through the entire installation just fine! :D

Edit 2: However, once in game, I run into a kink. My Wizard Slayer/Assassin kit shows amongst the scripts just fine and runs just fine. Everything is looking picture-perfect. Except that that is the -only- script that is showing. All the others supposedly installed just fine, but they don't appear to be available. D:

In Topic: Multiclassed Multikit Builder Mod [experimental]

26 November 2011 - 01:08 PM

Hrm... it errors out on the first multikit you make? Out of curiosity, what OS are you using?

No, it errors out on the second or third, depending on order, but since it aborts on one of those, it stops the entire installation.

I'm running Windows 7 64bit.

And why yes, I am camping this thread. :3

In Topic: Multiclassed Multikit Builder Mod [experimental]

26 November 2011 - 09:45 AM

I will be releasing a new version shortly because there are some bugs due to differences between kit ids in kittable.2da and kits.ids. There is also some wrong assumptions about how the data in the generated tp2 is laid out. The next version will properly complain if G3 Tweaks core component is not installed, and it will also bundle TobEx for handling the wild mage spell learning.

With those, I guess I can fix even the problem -Anon- is having. But to be sure: -Anon-, would you mind posting your multikits.tp2 file?

Yes, sure. I took the time to register, so I'm no longer Anon. :)
My multikits.tp2 should be attached to the post, unless I broke something.