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jaegar

Member Since 22 Oct 2004
Offline Last Active Nov 13 2004 01:09 PM

Posts I've Made

In Topic: Problem resurrecting Tashia

10 November 2004 - 03:50 PM

Interesting. Weird, but interesting.  :blink:

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I apologize for bumping this old post, first of all. This happens to me in my current game, where nothing happened right after Arilistan dies. Since this wasnt answered anywhere else, I thought I'd share how I fix this problem

It took me a while to figure out what went wrong.. The Area file for the Cave (AR2602) does not have any script attached to it for some reason.

To fix this, you'll need a savegame before entering the Forest of Tethir. Load up an Inifinity Editor (either DLTCEP or Near Inifity). Open the area AR2602. Attach the script AR2602.BCS to it. Save AR2602.ARE in override. Open your BG2 cache directory (usually BGII - SOA\cache). Delete everything that has AR260x.bif in it.

Load up the pre-Tethir savegame. This is important because if you load a savegame while in the forest of tethir, it will just load the area from cache or something. Everything should work correctly when Arilistan dies.

In Topic: Spells in BP

10 November 2004 - 09:37 AM

To be honest such a spell-fixing patch was made a few years ago. I honestly thought it was already included in BP, but I guess it's not. *Wonders if he still has a copy of the fix in his archives somewhere.*

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Great news! I really would love to use the new spells regularly, but without dispels (on buffs) and MR checks (for offensives), I've had to limit myself to use them only on cheesy buffed up mobs.

In Topic: Stable NPCs

09 November 2004 - 08:48 PM

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Actually this spell sucks most than any other spell I have known...this just isn't logical...there can't be a spell which messes up alignment its just an ULTRA lie!!! Anyone who knows the word "roleplaying" would never consider using such a cheesy spell which actually doesnt exist in any ad&d or d&d book...this spell just doesn't exist...it was the worst spell idea a modder ever had...whoever uses such tactics just isn't respecting ad&d or even himself..(or he is just a person who knows nothing about the word "roleplaying" or "ad&d")
(even a wish spell in ad&d isn't capable of changing a person's character or alignment...this just never happens...u r what u r)

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Lol, how true. RP wise, I dont think any of the characters in DnD are supposed to be aware of their 'real' alignment (with the exeption of the extremes, baatezu and such). A paladin running around proclaiming he's "LAWFUL GOOD" is as absurd as someone running around bragging his THACO is -5.

In fact, at times the self-perceived alignment of a person doesnt match his/her 'real' alignment.  A  magistrate sending off the poor/old/sick of his town to concentration camps may be believe he's doing it for the good of eveyrone else. In his eyes, he's GOOD, despite the evilness of his action on an absolute scale.

Viconia is aware how her actions might be seen as evil for some people, but I believe she never think of herself as evil. No one is evil for the just sake of being evil (again, exception for extremes, psychopath etc).

That said, in one of my games, I had Viconia casted it on herself, making her yet another drow who is a champion of good. It sure was ridiculous from a RP point of view, but chunking undead (instead of controlling them) is fun heh.

In Topic: Spells in BP

08 November 2004 - 04:04 PM

Here's another spell that I've been using for a while. I always assumed it checked against MR. When it worked everytime on those supposedly insanely high MR Ulitharids, I thought it was too much to chalk up to good luck. Checking the SPL files confirms this:

Thunderclap (lvl 2 wiz)

2d4+ 5 at level 20 & stun, 0 casting time (instant). No save, No MR

Since it doesnt check against MR at all, anything that that is not immune to paralysis even the almighty Kangaxx - can be stunned with impunity every round, which isn't much of a feat considering a Sorcerer can have a buttload of level 2 spells. And as far as I know, only trolls are immune to stun, I havent seen anything else that thunderclap can't touch.

In Topic: Shadowkeeper

05 November 2004 - 07:53 PM

Reading "Chevalier's" post about Using NI, to change Xan into an Invoker, this is closely related to my previous post concerning turning tashia into a druidic sorcerer.

I know I keep harping on about Tashia as DS, but does anybody else use this combination?

I’ve never really got to grips with NI and don’t even have DLTCEP installed, I was kinda wondering if there is anybody out there who has the DS and tashia installed who doesn’t mind converting her and posting the file so it could be dropped into an override.

I have no idea if what I’m asking takes 2 minutes or several days to accomplish obviously if the later is true then what I’m asking is probably too much,  :unsure: so I’d settle for a tutorial on this process if that’s easier.

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Is drudic sorcerer a downloaded kit available somewhere? Can your PC use it? If yes I have a method using Shadowkeeper that I have used to change class for my NPCs. I'm not very sure if it can be used to change to non-bioware Kits, but I dont see why not.

Here's how. (if anyone see a mistake, feel free to correct)
part I
1. Start a new character as a druidic sorcerer.
2. immediately before irenicus starts to ramble, save your game in a new slot ( this is for convinience heh)
3. open that game, let's call it game A. Look under characteristic tab for the character, notice the Kit box is greyed. Click values. Write down the hex number somewhere (ex. 0x40360000)

part II
1. load your current game
2. get tashia into your party
3. save and backup your game
4. load shadow keeper, open that savegame, let's call it B
5. write down tashia's current XP on abilities tab
6.1 set Tashia's base HP to 4 - i think this is base HP for druid sorcerer.. add 1 hp for Tashia's 15 CON
6.2 set Tashia's THACO to 20. (these 2 steps basically makes tashia a level 1 char)
6.3 set Tashia's XP to 0
7. leave other values on this tab alone
8. switch to Characteristics tab.
9. switch her class to the base class of druidic sorcerer (like kensai is to a fighter, not sure about druid sorc heh)
10.under the kit tab, put in the hex values you wrote down in part I
11. save the game under SK
12. load the game in BG2
13. verify everything looks correct. (class etc)
14. load SK
15. put in back Tashia's XP you wrote down. save the game in SK
16. load the game in BG2.

that's it i think. looks more complicated than it really is.