Salvanas
Member Since 09 Oct 2002Offline Last Active Jan 17 2003 06:22 AM
Community Stats
- Group Member
- Active Posts 16
- Profile Views 2605
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Posts I've Made
In Topic: Testers Read
17 November 2002 - 06:02 PM
You know Quitch...you're right. Lately I've been so busy that "quick feedback" seems almost impossible, as of late. I hope that the little feedback that I DID give helped in even the smallest bit or way. I won't bug you guys unless I'm free for sure...which, more than likely, won't be till December.
In Topic: Testers Read
13 November 2002 - 10:25 AM
Geez...I'm really sorry, guys. I've been hella busy lately with a new job, several birthdays in my family, college registration, and the list goes on...Not to mention that I don't know WHAT THE HELL HAPPENED TO MY DAMN RTW SAVE!!!! Geez....I did Saradush, Yaga Shura, and Watcher's Keep especially for RTW. (I even named it "Before RTW") With that save, I could venture into the dungeon and not worry about bugs because I could reload from there. But...my whole TOB savegame directory is empty. *sigh* ...Whatever. I'm still in it for the testing but it will take a while for me to give feedback due to out-of-game responsibilities and having to get through Saradush again. Luckily...(heheheheheh) I've crafted a ring of super duper haste and regen to get me to RTW fast. Don't worry...I won't use it while in the dungeon.
In Topic: Imoen's sexuality
30 October 2002 - 08:44 PM
...I knew you were evil.
In Topic: Spoilers: Tester area for BETAv3.0
24 October 2002 - 05:01 AM
Well...I did convince that hiding Knight that I wasn't out to get him. He was hostile before and after I encountered him though, so he still attacked my party.
EDIT: I was never able to actually talk to the other Knights of the Order because of my scuffle with the first three makes them all hostile. I'll try to keep them on my side next time, so I can check the dialog.
EDIT: I was never able to actually talk to the other Knights of the Order because of my scuffle with the first three makes them all hostile. I'll try to keep them on my side next time, so I can check the dialog.
In Topic: Spoilers: Tester area for BETAv3.0
23 October 2002 - 05:43 PM
In that case...Vidar is ALWAYS in mist form when I encounter him...yet he's described as if he were in actual vampire form. While the description is cool...doing it while he's in mist form is kinda...ah, whack. Did I accidentally kick his arse somewhere else before entering that room?
The Knights of the Order...Ah...I don't think a single cautious person (or rather...person that isn't nieve) can get through that dungeon without piling their corpses all over the place. There's the first three that are suspect and then the second batch that are even more suspect because they're tripped up the same way as the first group. I simply don't trust them because their talks of the 2 "exits" sounds like total and utter BS coming from their mouths. And...because you don't trust and attempt to leave one batch that attack you, forcing you to respond in self defense, you have to kill them all? Even the one in hiding? Why? Viconia seems to be the only responsive member in my party (consisting of Keldorn, and also Imoen). Perhaps it's the tight spaces...but...I believe I control + J'ed on my second attempt to get all possible dialogue. They only noticed Viconia that time, as well...but it could just be my memory. It's been over a week since I last tested it.
The ghouls are cool.
Everybody knows about the gas-spores.
I believe Quitch mentioned a lot of unneccessarily repeated areas. I side with him fully in this one. I dunno...to be honest...I REALLY hated stumbling into that beholder lair, yet again. There's the one under the Temple district in Athkatla and the same in the underdark. Would it be possible for you to do some minor editing, color-wise, scramble the place up a little bit, or put them somewhere entirely new? We all know where the monsters will be located as soon as we step into the lair...even on first-time experiences.
I laughed at the item-placement. Quitch is also right in his opinion of this, as well. It's a little too convenient. And there sure are a lot of anti-mage rods...are there even that many in Watcher's Keep?
My game crashed at some point during the talk with the red cloaked-dudes when they asked for the Carsomyr. It was probably just my PC, though.
I hope I'm not too blunt...and please don't take offense.
EDIT: OH!!! How the does a beholder use a hand-held key? It might need a description change. Vidar's key...should in Vidar's possesion. Either you find it before you meet him and wonder who Vidar is...or you find his key lying on a table after he's gone. Why would he leave his own key lying around like that?
The Knights of the Order...Ah...I don't think a single cautious person (or rather...person that isn't nieve) can get through that dungeon without piling their corpses all over the place. There's the first three that are suspect and then the second batch that are even more suspect because they're tripped up the same way as the first group. I simply don't trust them because their talks of the 2 "exits" sounds like total and utter BS coming from their mouths. And...because you don't trust and attempt to leave one batch that attack you, forcing you to respond in self defense, you have to kill them all? Even the one in hiding? Why? Viconia seems to be the only responsive member in my party (consisting of Keldorn, and also Imoen). Perhaps it's the tight spaces...but...I believe I control + J'ed on my second attempt to get all possible dialogue. They only noticed Viconia that time, as well...but it could just be my memory. It's been over a week since I last tested it.
The ghouls are cool.
Everybody knows about the gas-spores.
I believe Quitch mentioned a lot of unneccessarily repeated areas. I side with him fully in this one. I dunno...to be honest...I REALLY hated stumbling into that beholder lair, yet again. There's the one under the Temple district in Athkatla and the same in the underdark. Would it be possible for you to do some minor editing, color-wise, scramble the place up a little bit, or put them somewhere entirely new? We all know where the monsters will be located as soon as we step into the lair...even on first-time experiences.
I laughed at the item-placement. Quitch is also right in his opinion of this, as well. It's a little too convenient. And there sure are a lot of anti-mage rods...are there even that many in Watcher's Keep?
My game crashed at some point during the talk with the red cloaked-dudes when they asked for the Carsomyr. It was probably just my PC, though.
I hope I'm not too blunt...and please don't take offense.
EDIT: OH!!! How the does a beholder use a hand-held key? It might need a description change. Vidar's key...should in Vidar's possesion. Either you find it before you meet him and wonder who Vidar is...or you find his key lying on a table after he's gone. Why would he leave his own key lying around like that?
- Spellhold Studios
- → Viewing Profile: Posts: Salvanas
- Guidelines