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Radagast-The-Brown

Member Since 17 Sep 2004
Offline Last Active Apr 06 2009 04:34 PM

Posts I've Made

In Topic: Problems with D'arnise Keep

23 September 2007 - 01:00 PM

Radagast: The problem wasn't with the acid or fire, TorGal simply wouldn't lie down, just kept being "Near Death", but perhaps I should try that mod nevertheless, thanks for your advice anyhow :-)


Ye, i know its an old specific bp-torgal issue, but nevertheless I never liked the way trolls were scripted in infinity engine games (made the game go slower too and lost much precious time-not to mention unkillable troll bugs depending on what mods u use) so I just use that component since I learned about it, since it also fixed the bugs and improved my gameplay.

No worries it's just my opinion. Your choice. :cheers:

Rad

In Topic: Problems with D'arnise Keep

21 September 2007 - 02:20 PM

Or you can do what I do in my installs to deal with it once and for all.
I've had troll problems in the past too and this is the only "sure" workaround I ever found for my games in order to never have troll bugs again.
Just install the "streamlined trolls" component from Weimer Tactics Mod. It completely changes troll scripting granting them some high physical resistances but the trolls never ressurect or anything. When their hp are reduced to 0 they just die, instantly.

Just use it AFTER bp. It is completely compatible as far as I know / tested. :cheers:

My two cents,

Rad.

In Topic: mm75 game - Possibly bugs & issues found in mods

20 September 2007 - 04:31 PM

1) Your party gains 10% of experience more than normal. So anytime for example you should get 50 XP, you obtain 55 instead.

Any passerby modders know what might scale the amount of experience gained?


In pnp adnd u get 10% extra xp gained when all your prime requisites are 16 or more that's all I know from my pnp days 10 years ago. Something like main stats for the class u r.
( STR for fighters, INT for mages, DEX for thieves and some other classes may have more than one prime requisite like rangers etc)

I'm not sure this is the case here, but it sounds logical that it might be implemented in some mod/mega mod installation ^^ Perhaps bgt or some other mod implements it but most didn't even notice it? :P

In Topic: Consistant Crashes

17 September 2007 - 05:37 PM

Did u try this on the pinned topics?

Hope this helps :

http://www.shsforums...showtopic=24121

In Topic: Consistant Crashes

17 September 2007 - 01:42 PM

When ever i try exiting the area between Friendly Arm Inn and Bergost my game crashes. I have tryed Un-installing and re-installing BGT-WeiDU but it still crashes... anything i can do?


Well post your weidu.log for starters cause no way to help u if we don't know what u have installed.Also search the forums for the CTD u have maybe it is a known bug/incompatibility.