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Noelstrum

Member Since 07 Oct 2011
Offline Last Active Jan 27 2012 08:27 PM

Posts I've Made

In Topic: CA Homepage

27 January 2012 - 08:09 PM

I've been having trouble trying to link to the home page recently. Am I just unlucky or has something gone horribly wrong?

In Topic: Bug Report for 0.53

27 January 2012 - 07:50 PM


Did I miss any major maps/quests so far?

You could have done the UK series instead of the U series if you wanted (or bent the rules and done both :whistling: ). It explains how in Chapter 2 of the walkthrough. You can check out the cover art of the modules here if you want to see which module is which. The G series (Giants) is in the works now. There may be a teaser map for them in the game, but I don't remember for sure.


The walkthrough gives no real info about the UK series other than how to start. I can get to Piney bluff and 1 map to its west but can get no farther in this series.


I think there may be a bug with Bergon's dialogue. He is the one who can open the first main UK2 map, but he will only do it the first time you speak to him, and then only if you have the global TCKurstSaidTalktoBergon set to 1. I don't know how this flag is supposed to be set .... I used ShadowKeeper. With this global set he will allow an additional dialogue reply option:

"Kurst talked of two skulks. Can you tell me more?"

You must make this reply the first time you talk to him or you are stuck forever, unless, of course, like me, you get in and edit TCBERGON.D to make him repeat his intro dialogue.

It's worth the effort tho .... the UK dungeons are really fun!

In Topic: Bug Report for 0.53

09 January 2012 - 04:15 PM

Playing CA 053a

I struggled to get the Bane cleric quest to start. No bugs to report, but I would have missed it had i not known that it was there. Would suggest some more dialog from additional sources to direct the PC toward this quest. I go upstairs and all of the adepts, initiates,... just direct me back downstairs. Couldn't get them to exchange any dialog at all. Couldn't even talk them into hostility.

I still have difficulty finding places to sleep when I go to the saguahan map. In fact this is a basic problem I have with traveling between many maps. There is often a travel time of 8, 12, 16 or more hours between maps. I arrive exhausted, often have an immediate encounter ( not unreasonable) but then have no opportunity to rest before continuing with the map.


I also missed the Bane quest the 1st time I played through, and only got it when I found out how on these fora.

POSSIBLE SPOILER ALERT:

As for the Sahaugin .... there is a way to rest on the surface map before heading into the actual dungeon, it's just not that obvious. However, a bigger issue may be that it is easy to exploit resting inside the dungeon itself. Absolutely every time you rest you get woken by a single Sahaugin. Kill him for whatever (600 ish I think) xp and rest again for another 600 and again for another etc. etc.. I stopped after 100 myself, by which time the engine was REALLY struggling to render all the bodies!

Rest encounters should be a bit more variable than this, with some chance of something really dangerous or they are way to easy to exploit. The Silver Princess dungeon is also readily exploitable, but more for the items than the xp. Try for long enough and every character can have a 25 stat in everything!

In Topic: Bug Report for 0.53

09 January 2012 - 03:46 PM

Finished Mistmoor, spoke to fletcher and fletcher's wife afterwards. one of them gives me a quest to go talk to Militia captain in Saltmarsh to discover what happend to arrow and bow shipment. I talk to Saltmarsh captain but captain has nothing to say. What do I need to do to proceed with this quest?

I had the same problem. I think there's a bug in TCSALTCA.D that means you can only do the Fletcher's Quest if you have followed the UK2 / UK3 path. Otherwise the dialog block beginning:

IF ~Global("TCBattleReport","TC0030",1)~ THEN BEGIN LastThing1

will take precedence over the one that allows the fletcher quest to go forward.

In Topic: Bug Report for 0.53

19 October 2011 - 04:44 PM


Thanks for info guys. Now for other strange things I noticed: when I massacred kobold clan ( poor Meepo ) I get my hands on key for barred door. Behind it I encountered Jot ( very nice xp ) and Dragon priest. After each blow I delivered to priest there was message in blue: Dragon priest use a scroll. After he goes down I pelted him with six or seven acid arrows before he finally goes for good. Then I went second route and I finished Silver princess quest. No journal entry, I refused to take gem and let go of Chaarna ( she goes of her own ), no xp reward, nothing. Is it supossed to be like this or I missed something important?

I encountered the same issue with the Dragon Priest. In addition I got ".... uses a potion" over and over in many different parts of the game. For example, I kicked Paraway out of the party when he was injured (told him to wait so he didn't go anywhere). I think he still had the healing potion he starts the game with. Every time I was on the same screen as Paraway I kept getting "Paraway uses a potion" until I finally took him back into the party .... and hey, waddayano, he still had the healing potion and was still injured.

Thanks for the reply. I'd just like to say that I played through CA twice and thoroughly enjoyed it. I particularly liked A2, UK2 & 3, the boarding of the pirate ship & the first D with Meepo et al. Extra kudos on the latter for making a lvl 1 D so interesting.

I did hit a few other bugs, mostly minor. I've got a list, but I'm a bit nervous about posting them all for fear of bombarding you guys!

Looking forward to future instalments, especially G1,2,3!