I've been messing a bit more with NI functions, and it found 1016 errors in triggers and actions files and 1125 errors in scripts (doh!). Some of them are typos, too many/few arguments, missing quotes, argument not found in X.IDS.
Few of them I know how to fix, others I have no clue what is wrong. Some examples:
Too few arguments
TakePartyItem("MISC4Q")
DestroyItem("MISC4Q")
AddexperienceParty(18500)
SetGlobal("AerieTransform","GLOBAL",1)
Wait(1)
Polymorph(MAGE_FEMALE_ELF)
ApplySpell(Myself,AERIE_PORTRAIT)
Wait(2)
StartDialogueNoSet()
In ACTION.IDS: StartDialogNoSet(O:Object*) - 198
Missing quotes
SetGlobal("D0PrisonersFree","GLOBAL",1)
IG("D0Chg2",0,1)
IncrementGlobal("D0Change","GLOBAL",1)
DialogueInterrupt(FALSE)
DestroySelf()
In ACTION.IDS: IG(S:GLOBAL*,S:Area*D0VTYPE,I:Value*) - 163
Too few arguments - Here I assume the state is missing (duh)
IF
!RandomNum(6,4)
OR(2)
!HasBounceEffects(FourthNearestEnemyOf(Myself))
GlobalTimerNotExpired("xyxDoesNotSeeBounce","LOCALS")
OR(2)
GlobalTimerNotExpired("xyxDoesNotSeeBounce","LOCALS")
!HasItemEquiped("CLCK26",FourthNearestEnemyOf(Myself)) // Cloak of Mirroring
!StateCheck(FourthNearestEnemyOf(Myself),)
CheckStat(FourthNearestEnemyOf(Myself),0,SANCTUARY)
OR(2)
GlobalTimerNotExpired("xyxDoesNotSeeImmunity","LOCALS")
CheckStatLT(FourthNearestEnemyOf(Myself),50,RESISTMAGIC)
!Name("Viconia",FourthNearestEnemyOf(Myself))
!HasItem("MINHP1",FourthNearestEnemyOf(Myself)) // No such index
!HasItem("IMOENHP1",FourthNearestEnemyOf(Myself)) // Imoen's Belt
See(FourthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
END
In TRIGGER.IDS: StateCheck(O:Object*,I:State*State) - 16439
Well, you get the idea. I'm wondering if NI is going nuts and find errors where there are not... or indeed the errors are there and I'll have to manually fix them? (I guess the shortest way to fix these things is to find their original baf and do it there?)
EDIT:
Some of these scripts might belong to mods, I don't know and probably don't care much. I'm just trying to learn stuff the hard way... so the above are examples and just that.
Just to be clear
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Near Infinity checks scripts
19 October 2004 - 04:00 AM
Chloe/Solaufein vs Bodhi
04 October 2004 - 06:59 AM
I have both Chloe and Solaufein in my party. When I face Bodhi in chapter six Chloe resists the domination, however Sola is supposed to be turned regardless of the PC romance. Yet Chloe mod seems to interfere with this and, after her dialogue with Bodhi, she leaves without Solaufein.
This might enter in the scripting domain, I'm afraid.
Any clue of how can both mods be made compatible in this issue?
This might enter in the scripting domain, I'm afraid.
Any clue of how can both mods be made compatible in this issue?
*USE* the equiped weapon!! %&()·$=/)
30 September 2004 - 09:17 AM
I am a complete newb.
I am using Near Infinity
I wanted to give a weapon to a group of drows that use the same CRE file and were not using anything but their bare fists
I give them admantite shield, flail +3 and chain +3
They keep using their bare fists
Any clue why I am so newbie?
No seriously, I don't know what I'm doing wrong, but these guys just ignore the weapons.
I am using Near Infinity
I wanted to give a weapon to a group of drows that use the same CRE file and were not using anything but their bare fists
I give them admantite shield, flail +3 and chain +3
They keep using their bare fists
Any clue why I am so newbie?
No seriously, I don't know what I'm doing wrong, but these guys just ignore the weapons.
Chloe Negative Plane Protection
19 September 2004 - 01:46 AM
I have made a quick search on these forums and googled aswell, but I still haven't found any feedback reagarding this subject.
Lathandar's Flame negative plane protection does not work when selected, the character attemps to do the action, but it never happens. Also Akadia's Wrath protection from blindness icon does not appear in Chloe's portrait, not sure if this is intended tho, true is that Chloe has not been under the effects of blindness so far.
Chloe only has used her own weapons.
Any idea why this happens?
Lathandar's Flame negative plane protection does not work when selected, the character attemps to do the action, but it never happens. Also Akadia's Wrath protection from blindness icon does not appear in Chloe's portrait, not sure if this is intended tho, true is that Chloe has not been under the effects of blindness so far.
Chloe only has used her own weapons.
Any idea why this happens?
Chloe romance interferences
04 September 2004 - 01:48 PM
Hi, I have Chloe along with other mods installed, and my plan is to romance her through SoA... but you know, Soulafein, Kelsey and this annoying Anomen also try to pursue me, and while I it's not my desire to romance them, I am interested in hearing their pretensions.
So my question is, to what point can I hear their romantic lines, if I can even, without breaking the romance with Chloe?
I already declined once to hear about Anome's adventures, not that it bothers me much, but it might prove interesting reading Soulafein's lines (I'm reserving Kelsey untouched for Imoen )
So my question is, to what point can I hear their romantic lines, if I can even, without breaking the romance with Chloe?
I already declined once to hear about Anome's adventures, not that it bothers me much, but it might prove interesting reading Soulafein's lines (I'm reserving Kelsey untouched for Imoen )
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