I've been playing with PlayDead(time) but I can't get it to work how I want it to, which is to have the character drop as if dead and then be ignored by the beasties.
I want to script a character to fake his own death convincingly so that he will be left alone for at least a few seconds, but can't seem to get it to happen the way I want. It doesn't bother me if the character can still be hit by area effects while playing dead, I just don't want him hit by melee or ranged weapons.
Has anyone else played with this one or have any ideas?
Piker
Member Since 25 Sep 2002Offline Last Active Dec 01 2002 02:18 AM