Simpleton/Wyrm.. I'm impressed. The World Transition Project has been working on building resource collections for the modding community. I'm currently converting about 40 animations from other game platforms (UO, Diablo 1 and 2, and next up will be arcanum).
You did a great job converting that anim. I look forward to seeing future work. If you're interesting in community distribution, let us know over on BlackWyrmLair .
Our current FTP space is around 10 gig, and more is ours for the asking.
Chevar
Member Since 21 Jul 2004Offline Last Active Private
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In Topic: NWN animations to BG2
07 April 2005 - 09:48 AM
In Topic: My mod Idea..
01 December 2004 - 07:32 AM
Quick update.. We have a few items packs which will be released in the near future, which will need to be tested. We'll be looking for beta testers.
In Topic: Q: ToB exe (v26498) + foreign versions
04 November 2004 - 04:25 PM
Regarding animation slots.. did you check replacing the FAL_??? values with actual M??? values yet?
In Topic: Item Makers Wanted
30 October 2004 - 07:22 PM
Now, if we get back on track, I'd like to ask the following: -
1) Is there any narrative or storyline from yourselves at all or are you just supplying the framework for the submissions of others?
2) Is your work intended as a replacement or as an addendum for a vanilla BGII installation?
My goal was to build the framework, and a few 'plugin' modules to go with it. It's intended as a replacement for vanilla BG2. The world is split in to sections by race, and each region has a 'manager' incharge of creating the starter cities, and the regional history. The regional leaders are there to prevent major conflicts in storyline or continuity.
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On a side note, pertaining to material from abandoned mods;
If a modder that has abandoned a project were to contact us to see if we would include their work in the project, we would be willing to look through their work to see if it's in a state that it will work within the framework, and if it's in a condition that we could continue it in some cases. Many hands make work easy.
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Now as for the exchange programs..
There has been limited responce thus far to the project as a whole. In order to speed up production we are inn essence trying to out-source some work. One of the programs is our Map-Share program which includes both maps and models.
In the case of Maps, there are several form which the map share takes. (not including model share).
The model share program. I do not have adequate software to render the models I've been given permissions to use. Our permission to use said models extends to those who assist us with our work pertaining to the project, which includes rendering. Any of the models rendered for WTP use will also be usable in any projects worked on by the one doing the rendering as long as the artists conditions are met by all involved.
The tile share program gives the modder access to our RAW tiles collection. In exchange for this access, the modmaker is to make note that they're a member of the WTP tile share, and is expected to share any ile collections they have with us, that we may add them to our community collection, alternately they can agree to share some of their maps with us if they have no tiles to share.
The Graphical Map Share program is a scratch my back, and I'll scratch yours situation. People in this category see a non converted graphical map that we've made that they would like to use, and in exchange for sharing this map they agree to send us a copy of the wall/search/height/light map files after prepping the area.
In the case of Items;
We have an archive of approximately 100 items from varied sources waiting for BAM conversion. Modders wishing new items in their mods, or wishing to make an item pack will be given access to our BAM archives in part or in whole in exchange for sharing their final product with us. We will also do BAM conversion if needed, but this will slow down production for all involved.
Does that clarify it?
In Topic: Item Makers Wanted
30 October 2004 - 06:28 PM
Okay now. this has gotten far enough.. actually too far. Would those involved please reread the thread.
The world transition project is using graphical content from the IE games, and some other games (not exclusively Diablo2-TOB) in its map generation.
The initial correction made was stating that we are not porting diablo or diablo2 for that matter. we will, however be utilizing some of it's graphical content, as well as content provided by the D2 modding community.
Previous statements made pertaining to Ken's mod implied he was porting diablo1, which is not what we're doing. no further mention was made in the initial commentary, which was in a different thread.
The several statements along these lines had no actual imformation included. some specific information being posted, or defining/qualifying ones statements would have prevented this. It's impossible to make a oint by referencing something that wasn't written.
Thank you for your time, now can we stop this foolishness.
The world transition project is using graphical content from the IE games, and some other games (not exclusively Diablo2-TOB) in its map generation.
The initial correction made was stating that we are not porting diablo or diablo2 for that matter. we will, however be utilizing some of it's graphical content, as well as content provided by the D2 modding community.
Previous statements made pertaining to Ken's mod implied he was porting diablo1, which is not what we're doing. no further mention was made in the initial commentary, which was in a different thread.
The several statements along these lines had no actual imformation included. some specific information being posted, or defining/qualifying ones statements would have prevented this. It's impossible to make a oint by referencing something that wasn't written.
Thank you for your time, now can we stop this foolishness.
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