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bardsidhe

Member Since 03 Jul 2004
Offline Last Active Jul 03 2004 11:50 PM

Posts I've Made

In Topic: GOTY Edition

03 July 2004 - 11:38 PM

Damn I hate my Dialup access, I almost forget what I want to say by the time this page loads.

ok now on with the show

a few points

1) if you can be strong enough to handle less than standard graphics in a game and have a good DOS Emulator or you can throw together a 486DX4/100 or similar. The Play Daggerfall, you have a continent to roam, thousands of dungeons to explore, you can be a criminal in one country and a hero in another, you can own houses, Boats, horses, there are Fortified towns who close thier gates after dark, you have the Vampire and Werewolf elements, I can go on

but to know that this game was released on a 486-DX2-66Mhz system
you realise how small Morrowind is, and why some people still mention Daggerfall.

elsewhere it was said that Daggerfall was buggy and unplayable in the original release, untrue, though some of the bugs did mess it up if you wanted to play only the main story, but the main story was short by comparison to a Character who rose to be master in almost every guild he could find.

get Daggerfall, bribe a friend to buy it for you if you cannot locate it.
it is worth the play.

note this game came out as a full CD game when Hard Drives in most gamers systems were a mere 500MB.

it is a shame though that Daggerfall will never see a GOTY Edition, as it could mean a smoother gaming experience (but then my Void Ranger would be useless since I made her to exploit the dungeon wall bug)

In Topic: Anyone ever played Redquard?

03 July 2004 - 11:07 PM

I have played Arena and Daggerfall I still own them, Arena is well, to say it simply, old, many people will not like it simply because they are in love with High res Graphics, and well in the days of the Xbox and GameCube, who can blame them,

Arena also (as mentioned already) wont run straight from the box (or download) on a new PC, however, Arena does have some very nice features that are worth experiencing in a game, more so with Daggerfall, the best game for RPG'ers there has ever been,

Not only are you able to make your own class, you can make your own spells, you can opt to go with the flow of the plot or Not!.

there is no other game I know of that allows so much freedom, the closest level of freedom to a P&P RPG there is.

note though that Daggerfall was made for 486's, a P4 was not even a thought back then, and Arena? well it ran great on my old 386/16Mhz (yes sixteen megahertz)

so get DosBox or some similar DOS Emulator or go buy a old 486 system for $10
and do yerself a favour and play the games, heck you might even get them to run on a Linux Box.

I have to say though, with each incarnation of Elder Scrolls new things have arisen and old things have dissapeared, this like in life in not always a good thing,
but then that is probably why the good people at Bethesda had the forsight to give us the Construction Set.

if they have Elder Scrolls 4 on the map, I hope it is to Morrowind as Daggerfall was to Arena.

In Topic: Anyone recruiting?

03 July 2004 - 10:46 PM

I gotta say that site looks like it is exactly what i have been looking for.
though you need those downloads to get it to run, is in my opinion a negative.
it would be better as a stand alone application.
but beggers cannot be choosers in this world of ours
so I guess I should just write my own, lol.
(if that happens, I will be boasting about it)

also I gotta say it great to see a forum whose posts are current atleast by year.

by "this site" I mean the link offered in this thread.

In Topic: Are spells capped in PnP?

03 July 2004 - 09:27 PM

I cannot say much more than has already been said save that in 1st ED AD&D the fireball spell had no limit on D-Damage.

come 2nd Edition we have the well known 10d6 limit.

this to me would simply mean it is down to the DM and his world, though if you play on Fearun, then you should play by the written rule of the spell.

(you could always adopt the 1st Ed Fire ball as a higher level custom spell)





----- if you don't like the rules, change them ---------
----- it's your game, you only have deal with pissed off players. --------

In Topic: Anyone want to make a community campaign setting?

03 July 2004 - 09:17 PM

I know I am new here (this being my first day) but I love the ideas in this site
and I want to add my 2 cents worth.

in relation to the Magic systems, I have played in my campaigns, a wizard with a Kit (as it were) from the official magazines called a path wizard. I wont reprint the exact info, but it is avaible on the CD-Rom archive released some time back.

basicly the wizards spells are all related, to progress to the next level, he must learn a spell based on a spell he already has learned, while this has limitation in the core rules system, in an open system of magic (remember the DMG does allow for one to make custom spells) it works great, this system can be
Mana based or book based, it can even apply to Psionics and Deity Given Magic.

also this promotes a player to come up with thier own spells, instead of really being a BOOK mage.

(why use only the spells given when the rules allow for so much more ?)