Theurge
Arcane Striker
Key Abilities: Charisma; Constitution or Intelligence
Class Traits
Hit Points: You start with hit points equal to 12 + your Constitution score. You gain 5 hit points each time you gain a level.
Bonus to Defenses: +1 to Reflex, +1 to Will
Healing Surges per Day: 6 + your Constitution modifier
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Dagger, hand crossbow, shortbow, short sword, sling
Implement Proficiencies: Rods, wands
Class Skills: Arcana (Int), Bluff (Cha), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)
Trained Skills: Four from the list of class skills
THEURGE HEROIC TIER
Level 1 - Eldritch blast, Eldritch Essence, Eldritch Pact, Prime Shot, Warlock's Curse
Level 2 - Theurge Implement Talent, Shadow Walk, Utility Power
Level 3 - Boon encounter power
Level 4 - Ability score increase, Extra Eldritch Essence
Level 5 - Eldritch Shape
Level 6 - Utility power
Level 7 - Boon encounter power, Extra Eldritch Essence
Level 8 - Ability score increase
Level 9 - Improved Pact Boon
Level 10 - Utility power
Level 1: Eldritch Blast
(Same as Player's Handbook, except damage dice are d6's instead of d10's)
Level 1: Eldritch Essence
As a warlock, you do not use at-will spells in the same manner as other wielders of arcane magic. Instead, you possesses a repertoire of abilities known as eldritch essences, which allow you to modify your eldritch blast in a wide variety of ways - from increased damage, to different damage types, to penalties.
Benefit: You gain two of the following powers of your choice
Spoiler
Level 1: Eldritch Pact
(Same as Player's Handbook, except it doesn't determine your at-will power; instead, it determines your encounter powers)
Level 1: Prime Shot
(Same as Player's Handbook)
Level 1: Warlock's Curse
(Same as Player's Handbook)