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Jewels

Member Since 28 May 2004
Offline Last Active Private

Posts I've Made

In Topic: Announcing Qwinn's Unofficial Dragon Age Fixpack

16 April 2010 - 03:47 AM

Excellent! This really needs to be promoted.

Would publishing on Dragon Age Nexus conflict with your intent for being contracted by BioWare?

In Topic: Bug list *spoilers*

14 April 2010 - 02:01 PM

I'm wondering, as excellent as these fixes may be, if an official patch is released that addresses a few of the issues fixed here but not the others, how would that affect playability?

In Topic: Bug list *spoilers*

13 April 2010 - 05:46 AM

Copy and pasted from an old thread on BioWare's forums:

I'm on my second playthrough at the moment and somehow I've managed to activate the Trial of the Crows quest before I've even begun any of the four main Blight quests. I found the boy messenger just standing rather inconspicuously near the top right corner of the Denerim Market District and decided to talk to him. In addition to the generic floaty message response, the Crow quest was triggered completely out of sequence. I was able to talk to Master Ignacio about assassinations whilst he was still standing next to Cesar at the market stall, about subjects that have yet to occur.

As I recall the boy should find you and tell you to speak to Ignacio in the tavern, after Zevran's failure.


In Topic: What event causes the global variable to change to 2?

14 September 2009 - 07:56 AM

I loaded a save file in Chapter 6 before entering the graveyard, with the most recent lovetalk involving Nathaniel taking off his ring. I may have encountered a bug here. I was moving from the second floor of the de'Arnise keep to the first, with my party stationed at the stairs except for my PC, so all I would have had to do was select my PC to move to the first floor without triggering the gather party message. So I click on the stairs, and my PC moves towards them, but just as I'm about to get to the auto-save screen, Nathaniel talks to me about the ring. I get him to take it off, but as soon as the talk ends the game immediately auto-saves and I end up on the first floor. I look at Nathaniel's inventory and the ring is still there, unmovable. I reloaded the auto-save to end up back on the second floor, and the unmovable ring is still present. Obviously just to ensure I was doing things correctly I reloaded an earlier save to re-trigger the talk.

I've managed to get the romance working now, with a bit of help from AdvanceRealTime. I think the variable changes to 2 when he wakes from the nightmare and kisses you. I did accidentally enter the graveyard with Edwin in my party though, so his yapping about the Nether Scroll caused the game to freeze when the abduction was supposed to occur.

In Topic: What event causes the global variable to change to 2?

13 September 2009 - 10:35 AM

I think it was convincing him to remove his ring.