The AreaType trigger does not work like that. I believe it merely checks that the area *has* weather, if you get my meaning.
The areatype.ids looks like this:1 OUTDOOR
2 DAYNIGHT
4 WEATHER
8 CITY
16 FOREST
32 DUNGEON
64 EXTENDEDNIGHT
128 CANRESTOTHER
So, for example with AreaType you could check if the area is a forest location for a banter about bunnies.
There is not check for if it rains, is sunny or snows. What you can do is to set the weather you like with Weather() action and then trigger the banter about it.
-Meira
Thanks guys I no longer have to go Hmmm
Meira, I see theareatype.ids now that irriatates me, I ran a search in NI of the word weather for IDS, 2DAs, and BCS and the only thing that came up was the script. If'in I'd have seen the IDS I would have figured that it wasn't a trigger for rain. JDH Makes mental note to self ask on the forums, before trusting NI search.