scifier
Member Since 10 Jul 2011Offline Last Active Jul 17 2011 04:10 AM
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In Topic: Can this stuff be installed manually?
15 July 2011 - 09:15 AM
In Topic: Can this stuff be installed manually?
15 July 2011 - 09:14 AM
The back story being that you use the Mac OS X ...... I trust my eyes and fingers more at this point (plus I'm used to installing manually). Yes, it takes time, depending on which mods/components you want. My install runs typically take between three and five days, averaging 50 mod installs per day. Then comes the testing...
The so pointed readme above ... it's NOT a readme, but the manual installation instructions made in parts...
The actual answer to the original question is, yes. Simple.
To do that, you have to make a manual setup, which is download and extract the mods to the game folder, and then install them one at a time, usually from the setup-*modname*.exe ...Take notice that there's 1000+ components that you can install... and the combined order is very much needed.I have manually installed mods, hundreds each, for Morrowind, Oblivion and Fallout3
In Topic: Big World Project not updating or running
15 July 2011 - 04:10 AM
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6139 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 7th-level spells get HLAs: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6171 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 7th-level spells get HLAs: v19
This is where all of the logs end, both WeiDU and the Debug. Does this give anyone any idea where things went wrong.
In Topic: Big World Project not updating or running
15 July 2011 - 03:54 AM
I fought my way through installing this monster, after multiple tries, finally two runs of the bat file (black box) that actually installs things. First time through it hung up on finding Baldur's Gate 1, it kept asking for the relevant path, but would let me enter anything, again and again echoing the same error and request. It wanted the program to be in the program section, even though instructions said to not put the game in programs. I had to go back and reinstall BG2 and Throne of Bhaal and the patch. Now it ran through mist the the BG2 install fine but all I'm getting on BG1 is error, not installed or installed with warnings. Or a message that something requires the TOB game and it's not there, when it sure as heck it there. So far this thing has been nothing but frustration and wasted an entire weekend. If I can't get it to run soon I guess I will just have to give up. I have extensively added mods to games like Morrowind, Oblivion and Fallout 3, and wonder if it just might be better to add mods to this game by hand instead of using this useless installer.
OK, finished three hours of watching the black box tell me how everything was not be loaded because of errors or because I don't have Throne of Bhaal. Then the black box, after a couple of more error messages, went away and nothing associated with Baldur's Gate works. Weekend wasted, game not working, and I am totally disgusted with the whole thing. I really wanted to play this much bigger version of BG, but the install is just too hard and buggy (though it promises to do everything for you). There are so many version of this thing on the net, maybe I got the wrong one, but the picture of it running looks the same as the one on many posts here. Is there any kind of "if you follow these steps exactly it will work" guides anywhere. I am not a computer programer and don't have time to become one. Thanks.
)7/15/2011: After three days with a clean install, making sure everything was downloaded, newest version of Big World Installer, everything was working well with the install when I went to bed last night (after watching the black box for four hours). Woke up a couple of hours later and checked on the computer, which had crash. I rebooted, tried to start a game, the Tbexloader box came up, and.....nothing. Tried the fixer batch file, it ran, and still can't start the game. This has taken an entire week of my freetime. I may try it again this weekend while watching soccer, or I may not, and just give Morrowind another try. I have to say this is an ambitious project, but has it really worked for anyone?
Next the zeroed offset of all cre files will be replaced.
Right after this is when the fix program stops doing anything.
In Topic: Cannot complete BWS
12 July 2011 - 06:06 PM
WeiDU (Tool) 229
Finished.
When I look in the debug file it says that Checking WeiDU (Tool) 229
Archive WeiDU-Windows-229.zip is missing. I made sure that I had this file, again, and got the message: Checking WeiDU (Tool) 229
The archive does not have the correct size. What in the heck is wrong with this thing and how do I correct this problem? I could only find one example of WeiDU-Windows-229 on the internet and haven't been able to find anything with the name WeiDU (Tool) 229 anywhere. I know without this file the whole setup is going to crash, so I'm not moving on until I know what the heck the right file is and how I can get this buggy installer to recognize it. Help, someone, before I reach the point where I just have to give up on this thing.
OK, I poked around a little in the files and found that the listed size for WeiDU-Windows-229.zip is not the size of the actual archive. Also, there were some mods I would have liked to use that are now different versions, or the version is the same and the size doesn't agree. What would happen if I changed the names (version numbers) of some of the mods, or changed the size in the file to match the actual size of the archive? Would everything work, or would it just crash and burn?
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