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Apostolis32

Member Since 10 Jul 2011
Offline Last Active Jul 15 2011 01:35 PM

Posts I've Made

In Topic: Temple Ruins (AR1404) causes CTD as soon as area loads

13 July 2011 - 05:33 PM

Aiiright, Miloch my man this is mighty weird I did what you said and guess what, no crash. I've been walking around ar1404 for 5 mins no crash. Any explanations? :) It's my main char with no items on his inv dragged straight from Irenicus' dungeon. I started a new BG2 game. So it must be either an item on me or an npc in that save... However, I did start a new game twice for both installs and played through until temple ruins. I can't explain it. Only thing I can think of is using Shadowkeeper to edit the NPC stats that messed things on both occassions but why only ar1404? ..... I also checked the baldur.err file and it's clean. *sigh*Attached File  000000000-Auto-Save.rar   50.39K   182 downloads

EDIT1: I attached that save maybe you can figure it out. I know you can't load it on another setup but maybe you modder geniuses can whip up some solution :)

EDIT2: Aiiright, what I did was teleport my party one at a time in ar1404 and it didn't crash so far cleared the area and moved onto the dungeon all good so far. I can't explain it.

EDIT3: I completed the area. I don't understand why would that happen and I hope it remains stable throughout the game.

In Topic: Temple Ruins (AR1404) causes CTD as soon as area loads

13 July 2011 - 01:12 PM

The auto-script in the test area is probably killing off the CREs before they can use whichever item or spell is causing the crash. So plan B is to open /areatest/arealog.txt (might help to post the contents of that here in SPOILER tags) and manually spawn the CREs listed there via CLUAConsole:CreateCreature("crename") one at a time, slowly moving around and fighting with them before ctrl-Y-ing each if they don't cause a crash. There probably aren't that many unique CREs in that area, but the arealog should list them all.


On it now miloch just gimme a min bud.

Spoiler


Ok did that too spawned and fooled around with each and no crash...

Edit1: To your knowledge is there any mod from the ones I have installed that mess around with ar1404? I can't seem to find any and I checked the readme's of almost each of them.

In Topic: Temple Ruins (AR1404) causes CTD as soon as area loads

13 July 2011 - 12:20 PM

I did what you said and it spawned a series of creatures and killed them until it said "Done and Done" no crash though. I wish I knew which mod causes this so that I install without it... Really appreciate you taking the time to help mate. I don't think it's that error you mentioned too cos in the last session I entered the area when it crashed again and when I reinstalled I went straight to it, checked to see if it crashes and when it didn't I left the area and continued playing. When I decided to go do that today I tried to move in the area and it froze when in the previous install it froze when I would enter.

So my guess is that something happens when I play and when I go back to ar1404 later it crashes. I'll try a manual install using the pdf instructions and start a new BG2 game and do temple ruins first and see what happens.

In Topic: Temple Ruins (AR1404) causes CTD as soon as area loads

13 July 2011 - 10:30 AM

Thank you very much for the reply. I really don't understand what the baldur.err says so I'll just post it here. I re-installed again without any 1pp animations and such but the problem still persists. I also uploaded the new weidu log. I would very much appreciate it if you could solve this for me. Thx.

In Topic: Temple Ruins (AR1404) causes CTD as soon as area loads

10 July 2011 - 10:27 AM

I have the same problem. I enter the area and the guy dies and then it does not CTD but freeze for like 10-20 secs a couple of times then the third time for good. I am very green with IE modding and I would appreciate some help.

I uploaed my Weidu log. Thanks for the help in advance.

Attached File  Weidu.log   56.24K   207 downloads