I'm in the Severed Hand now (the furthest I've ever made it in the game).
It just dawned on me that there is barely any story and my day in the game goes something like this:
Enter a room. Get my arse handed to me.
Re-load
Haste, Prayer
Slaugther everyone
Run to the next room while haste is still in effect
Mostly slaughter everyone, then haste runs out
Take lots of damage while mopping up the leftovers that survived Blitzhaste.
Use up all my healing spells
Maybe take on one more fight with the HPs I have leftover
Head back to town to rest
Rest twice because once doesn't alleviate the fatigue on all my characters
Sell a few craptastic random drop items
Drool on items I can't afford
Rinse
Repeat
Its not the silent party. I actually preferred playing BG1 & BG2 for years with a party I created myself. Especially after I met Aerie the first time through BG2!
The story. Well, it moves you from place to place.
I actually like the battlegrounds. They are heck of a lot more tactically challenging than most battles in BG2...Goblin Archers, behind low walls that they can fire at you from. On terrain elements that are difficult for you to reach.
Maybe it is the combination of tactically challenging battlegrounds and swarms of enemies that are driving me nuts. And the lovely feedback of Jimmy did 6 damage to orc (5 damage resisted) that so often seems to pop up.
I'd consider using 2 handed weapons to see if I can up the damage a bit, but then my poor characters armor class would go to heck and I'd get hit even more often. That and at such low levels and the lack of Weapon Style specializations means that attacks with 2 handed weapons are slowwwwwwwww.
Oof, and trying to take out archers that are peppering your party with missile weapons, while you grunts are trying to hold off a horde of monstrosities, is shall we say interesting. Perfectly realisitc, except for the fact that if it were realisitic, you'd survive about 10 seconds with some of the setups they have in IWD.
Okay. End frustration. I'm going to go kill me some Armored Skeletons and Shattered Souls.
cirerrek
Member Since 04 Sep 2002Offline Last Active Feb 10 2007 08:14 PM
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Topics I've Started
IWD
23 April 2006 - 09:15 PM
Free Action doesn't stop Paralysis?
15 April 2006 - 06:11 PM
Plunking through IWD1 and having incredible fun with Bombardier beetles that are paralyzing my two front grunts, despite the fact that they are each wearing a Ring of Free Action.
Anyone else recall this happening to them?
Anyone else recall this happening to them?
Munch Mod
02 April 2006 - 10:46 AM
Cleaned up the language on sgpedler.tra (Arkavisti's dialogue): English Only
I was thinking about re-vamping the mod, but the amount of work that it would take to balance the items is high, so I gave it up.
I've also re-worked about half? the item descriptions. If anyone is interested, I'll post those up as well.
@0 = ~A good day to you, <CHARNAME>. Don't look so surprised, my <PRO_LADYLORD>. You've become rather famous along the Sword Coast and I make it a point to know all of Faerūn's notables. It is knowledge that makes for good business. I'm pleased to finally meet you.~ @1 = ~Who are you?~ @2 = ~You'll have to forgive me if I don't stop to chat; I have pressing matters that require my attention.~ @3 = ~That is an interesting question and one that is difficult to answer succinctly. You may call me Arkvisti. I am a wanderer. I have traveled the length and breadth of Faerūn pursuing my passion, magical artifacts. ~ @4 = ~Artifacts? Then by "good business" I take it that you're a merchant? You've more the cast of a mage than a purveyer of goods. Still, if you are a merchant then I'd like to have a look at your wares.~ @5 = ~I do not have time for idle chatter. Begone.~ @6 = ~As you wish, but I feel compelled to offer a word of caution before I take my leave. You might consider tempering your tone. Some of the beings that you are likely to meet on your journeys may not be as forgiving as I. Good day, my <PRO_LADYLORD>.~ @7 = ~That is your choice, though in the future you may find that you have a need for what I can offer. Perhaps at a more propitious time. Good day, my <PRO_LADYLORD>~ @8 = ~We meet again, <CHARNAME>. It is a pleasure to renew our acquaintance.~ @9 = ~Well met, Arkvisti. I am surprised to find you so far afield. Apparently, you spoke truth when you said that you were well traveled!~ @10 = ~To be sure, my <PRO_LADYLORD>, but movement is a part of life that I have found to be both enjoyable and profitable. Would you be interested in perusing my wares?~ @11 = ~All right, let us see what you have available this day.~ @12 = ~Perhaps upon some other occassion; I'm afraid my time is in short supply at the momement.~ @13 = ~I hope that you found something that pleases you among my offerings. Good day, my <PRO_LADYLORD>.~
I was thinking about re-vamping the mod, but the amount of work that it would take to balance the items is high, so I gave it up.
I've also re-worked about half? the item descriptions. If anyone is interested, I'll post those up as well.
yiBard
01 April 2006 - 11:21 PM
My bard constantly keeps trying to hide in shadows. And he succeeds some of the time
yiBard yiSeries v2
Oh yeah, for v2.1 could you pretty please add the hotkeys to the scrpdesc.2da. I hate having to get out of the game to go look at the read me to figure out which keys do what. Of course it took me years and the prodding of SimDing0 to add that feature for the eSeries
One final oh yeah, thanks for the props in the ReadMe. You did all the hard work, just glad I could help out a bit
yiBard yiSeries v2
Oh yeah, for v2.1 could you pretty please add the hotkeys to the scrpdesc.2da. I hate having to get out of the game to go look at the read me to figure out which keys do what. Of course it took me years and the prodding of SimDing0 to add that feature for the eSeries
One final oh yeah, thanks for the props in the ReadMe. You did all the hard work, just glad I could help out a bit
Download .zip
01 April 2006 - 07:50 PM
Uhm, why is the download file named QuakysGuidetoKits.zip. Rather confusing that.
Thanks
Cirerrek
Thanks
Cirerrek
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