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Monty

Member Since 03 Jul 2011
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Topics I've Started

[Help Wanted] Script for summoned creature.

15 July 2011 - 10:38 PM

Posted by: Monty

Date posted:
July 16, 2011 (+8:00GMT)

Looking for:
Coder

Details:

- I'm creating/revising my first kit and I have a simple HLA that basically uses an EFF file to summon a creature to attack my enemy for one round. I would appreciate for someone to write a script that will do just with a little more on the side.
- Some of the creature's details: She's an archer, she's ethereal and uncontrollable by the PC, and she only appears when there's an enemy in sight. After one round of attacking the nearest enemy, she immediately disappears. If summoned without an enemy, she must not appear at all . If needed, the creature's ID is j#turret.cre.
- The whole concept of the ability, if it would help, is such: it is basically a rip-off of the Arkanis Gath idea. Whenever the PC is attacked for the duration of the spell, a creature is summoned in the vicinity to attack the last person to attack the PC. However, she cannot exist multiple times (ie., like Arkanis Gath multiplying if the PC did not die on his attack).
- As I don't want to have this done without learning myself, I would also like to ask if this is an efficient way of doing it: I will create two creatures wherein one is summoned by the spell, and that one summoning the archer when there are enemies attacking me. If such is the case, I would like to request for both of their scripts.

Also, a bit to the off-side: I would also like to offer my help for simple coding purposes. I have just finished a simple version of this thief kit using WeiDU and lots of NearInfinity and DLTCEP (and borrowing lots of bams and lines from Rogue Rebalancing). If anyone would be patient enough to point out to me some things I am curious or confused about (especially file editing using WeiDU), I am willing to provide proofreading and any literary research/revision for you as well as type out code for you as long as I get to know/understand what it is that those codes do. A sample of my writings, both fictional and nonfictional, can be found here. My kit's installer can be emailed on request, if ever.

Thanks in advance to anyone and everyone.

Question on custom HLAs.

13 July 2011 - 11:22 AM

Greetings, everyone.

I'm in the process of creating my own kit. I have used the tutorials that are posted here for much-needed reference and have explored the Rogue Rebalancing files extensively for comparison (thank you, SHS, really). Anyway, I came upon one hitch.

I have this HLA--let's call it Speed--that can be taken up to five times. The idea is pretty simple: it increases movement rate by 1 every time it is taken. However, I want it to improve by the fifth level and add 1 attack per round on top of the movement speed increase.

Now, I know already about excluding abilities and using some as prerequisites, etc. However, I don't know how to change an HLA in the "same spot". I have been trying to come up with keywords to help me find resources online but my search powers are failing me.

I would really appreciate some assistance. I hope this isn't much of a chore to explain to a beginner. Thanks.

EDIT: There are some more questions that will follow after I get the answer to this one (or figure it out myself). The kit's concept is based heavily on synergy so I need my HLAs/innate skills to interact with each other properly. Thanks yet again!