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Beastoftrall

Member Since 26 Apr 2004
Offline Last Active Apr 09 2009 02:36 AM

Posts I've Made

In Topic: Wolfwere paws

29 April 2004 - 10:02 AM

True, a shapeshifter dualled to a fighter is incredibly cheesy, but is it more cheesy than a kensai/mage or kensai/thief?

The purpose of this mod is to make shapeshifters what they were supposed to be (at least I think so, right?). These guys aren't the cheese police, they don't need to (nor should they IMO) come up with ways to stop cheese. If someone wants to ruin the game for themselves it's their own fault.

Truthfully I don't see why you shouldn't have the paws in the first place.... true, this is debatable, but from what I gather by looking at the files those are the original paws wolves come with (which also makes sense considering they now use bear-claws).... and honestly after playing around with it, it's more powerful but not unbalancing IMO. WW used to do like 13 damage and GWW did like 15. Now they do around 20 and 30 accordingly. More powerful indeed but that's the damage most high level fighters would do anyway.

Oh and sorry if I'm not following but how was the were form weakened? I know GWWs are now only immune to +2 and less instead of the cold iron thing (which is a good change and I already modded it on my copy personally) but is there anything else?


So if my opinion counts for anything I vote for the better wolf paws :D

p.s. I really appreciate the amount of support you guys have for this mod. Keep up the great work guys!!

In Topic: Wolfwere paws

28 April 2004 - 08:54 PM

A wolfwere is a significantly different creature. A wolfwere is a wolf that can change into a human. Greater Wolfwere regenerates ALL hitpoints at the end of the round. That is powerful.

Oh is that why I keep bumping into some nigh-unkillable ones at times?
Heh. Well my mistake and apologies then.

Errr but can we please get back to the original subject?
No matter the diffrences between werewolves and wolfweres, the files still point at the claws I mentioned......

So was leaving the old bear claws in intentional or not?

In Topic: Wolfwere paws

28 April 2004 - 02:04 PM

Right so technically you are correct, but I only got the names wrong.

A druid indeed shifts into a werewolf and not a wolfwere, but those files I listed and the stats for the creatures are also werewolf ones and not wolfwere ones. So in all actuality I only got the name wrong, and my point still stands.

Oh and there isnt actually almost any diffrence between a werewolf and a wolfwere (almost identicle, only difrent by 1 thaco here, 2 ac there). They even have the same stats.

A greater wolfwere is *much* weaker than a greater werewolf though. They have much lower stats (19 str, 19 dex and 16 con) and their paws are the same as a regular wolfwere/werewolf.

So please don't shout.

In Topic: Wolfwere paws

28 April 2004 - 12:43 PM

True but they're a whole lot more fun when they do around twice or three times the damage =)

Besides any fighter would kill just as fast when buffed like that. Think of it like this:
the goal of this mod is to make the wolfwere shift actually a wolfwere shift. And it does so well.

With this fix a druid who becomes a wolfwere actually becomes a wolfwere in every way: Thaco, immunity, damage, regen, the whole shabang. So effectively it's like playing a wolfwere. Now think of this: can't your fighters 1vs1 a greater wolfwere (or plain ones at lower levels)? If they can then the shifted druid cannot be better than them, can he?

Besides like I said in my original post, a shifted druid is indeed better than most fighters in lower levels, but at higher levels he cannot compare with fighter HLAs like whirlwind and crit strike, and none of the druid HLAs can be used while shifted.

But generally I agree, shapeshifters kick ass now =)