klaussner
Member Since 29 Aug 2002Offline Last Active Sep 07 2003 03:25 AM
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bug with lvl 15 skald song
07 September 2003 - 03:22 AM
The lvl 15 skald song (spcl542a.spl) has a bug: the target isn't party, but myself, with an area effect, thus the song only affects the party members standing really close to the skald.
Is it possible to assign an item in a existing cre
14 April 2003 - 08:00 AM
I'd wish to use Weidu to put an item in the inventory of an existing cre file, without having to replace that file.
Is there a command that allows Weidu to put an item in a free slot of a cre file?
Is there a command that allows Weidu to put an item in a free slot of a cre file?
can you help me please?
30 March 2003 - 08:30 AM
Hi there.
I've used mods for a long time and started to create my own custom items, to a point where I'm spending much time everytime I reinstall the game (that's quite often) to add those custom items I made to the game, and then edit the dialog.tlk file to add the correct strings to my items.
Thus I began learning Weidu to create a mini-mod; the objective for now is just to add my custom items to the override folder and patch the correct strings to the items, so I don't have to do it manually (to get the items, I'll just CLUA them).
So I inspired from the FW item pack mod to create a tp2 file with the copy command and a tra file with the strings.
the files look like this:
setup-pymod.exe (weidu installer, copied the FWPI one and renamed it)
setup-pymod.tp2 (in bg2 main folder)
BACKUP ~pymod/Backup~
AUTHOR ~klaussner~
LANGUAGE ~English~ ~English~ ~pymod/Setup.tra~
BEGIN @0
COPY ~pymod/bracfer.itm~ ~override/bracfer.itm~ SAY NAME2 @2 SAY DESC @3
COPY ~pymod/bracarge.itm~ ~override/bracarge.itm~ SAY NAME2 @4 SAY DESC @5
COPY ~pymod/bracor.itm~ ~override/bracor.itm~ SAY NAME2 @6 SAY DESC @7
COPY ~pymod/lotunoir.itm~ ~override/lotunoir.itm~ SAY NAME2 @8 SAY DESC @9
COPY ~pymod/masamune.itm~ ~override/masamune.itm~ SAY NAME2 @10 SAY DESC @11
end of tp2 file
what is in the pymod folder (under the bg2 main directory):
all five .itm files
the setup-pymod.tra file:
@0= ~collection d'objets~
@1 = ~Bracelets de fer~
@2 = ~Les mains de la gargouille:
Cette paire de gants est lourde et sembe faite de pierre; cependant, une fois qu'elle est enfilée, elle s'ajuste aux mains du porteur et devient comme une seconde peau; comme son nom l'indique, ces gants sont effectivement faits de la peau d'une gargouille , qui a été enchantée de façon à transformer la peau du porteur, lui donnant la solidité caractéristique de ces démons.
Quand ces gants sont portés, les mains du porteur deviennent plus dures que du métal, et lui permettent de parer efficacement les coups; il est encore plus facile d'attraper des flèches ou de bloquer le fil d'une lame. Ces bracelets possèdent aussi un pouvoir spécial qui, quand il est activé, transforme toute la peau du corps, et pas seulement celle des mains, en celle d'une gargouille, accordant ainsi une grande protection contre les attaques physiques.
La peau qui recouvre les mains, bien que très solide, n'est pas très souple et gêne l'habileté du porteur. La peau qui recouvre le corps, d'origine magique, n'entrave pas les mouvements.
PARAMETRES:
CA: bonus de +3, +5 contre les missiles et les armes tranchantes
Dexterité: un point de pénalité
Capacités: deux fois par jour, peau de pierre et peau d'acier lancés sur le porteur ~
@3 = ~Bracelets d'argent~
@4 = ~Bracelets d'argent: rosée du mage~
@5 = ~a~
@6 = ~a~
@7 = ~a~
@8 = ~a~
@9 = ~a~
@10 = ~a~
@11 = ~a~
that's all I made for the moment. (the a stands for still non-written strings)
when I launch the setup-pymod.exe , i get those messages:
ERROR: no translation provided for @0
ERROR: problem parsing tp file [SETUP-PYMOD.tp2] not_found
ERROR: not_found
I have no clue on how to solve this (level 0 Weidu newbie, I am)
Can you help me solve this please?
I've used mods for a long time and started to create my own custom items, to a point where I'm spending much time everytime I reinstall the game (that's quite often) to add those custom items I made to the game, and then edit the dialog.tlk file to add the correct strings to my items.
Thus I began learning Weidu to create a mini-mod; the objective for now is just to add my custom items to the override folder and patch the correct strings to the items, so I don't have to do it manually (to get the items, I'll just CLUA them).
So I inspired from the FW item pack mod to create a tp2 file with the copy command and a tra file with the strings.
the files look like this:
setup-pymod.exe (weidu installer, copied the FWPI one and renamed it)
setup-pymod.tp2 (in bg2 main folder)
BACKUP ~pymod/Backup~
AUTHOR ~klaussner~
LANGUAGE ~English~ ~English~ ~pymod/Setup.tra~
BEGIN @0
COPY ~pymod/bracfer.itm~ ~override/bracfer.itm~ SAY NAME2 @2 SAY DESC @3
COPY ~pymod/bracarge.itm~ ~override/bracarge.itm~ SAY NAME2 @4 SAY DESC @5
COPY ~pymod/bracor.itm~ ~override/bracor.itm~ SAY NAME2 @6 SAY DESC @7
COPY ~pymod/lotunoir.itm~ ~override/lotunoir.itm~ SAY NAME2 @8 SAY DESC @9
COPY ~pymod/masamune.itm~ ~override/masamune.itm~ SAY NAME2 @10 SAY DESC @11
end of tp2 file
what is in the pymod folder (under the bg2 main directory):
all five .itm files
the setup-pymod.tra file:
@0= ~collection d'objets~
@1 = ~Bracelets de fer~
@2 = ~Les mains de la gargouille:
Cette paire de gants est lourde et sembe faite de pierre; cependant, une fois qu'elle est enfilée, elle s'ajuste aux mains du porteur et devient comme une seconde peau; comme son nom l'indique, ces gants sont effectivement faits de la peau d'une gargouille , qui a été enchantée de façon à transformer la peau du porteur, lui donnant la solidité caractéristique de ces démons.
Quand ces gants sont portés, les mains du porteur deviennent plus dures que du métal, et lui permettent de parer efficacement les coups; il est encore plus facile d'attraper des flèches ou de bloquer le fil d'une lame. Ces bracelets possèdent aussi un pouvoir spécial qui, quand il est activé, transforme toute la peau du corps, et pas seulement celle des mains, en celle d'une gargouille, accordant ainsi une grande protection contre les attaques physiques.
La peau qui recouvre les mains, bien que très solide, n'est pas très souple et gêne l'habileté du porteur. La peau qui recouvre le corps, d'origine magique, n'entrave pas les mouvements.
PARAMETRES:
CA: bonus de +3, +5 contre les missiles et les armes tranchantes
Dexterité: un point de pénalité
Capacités: deux fois par jour, peau de pierre et peau d'acier lancés sur le porteur ~
@3 = ~Bracelets d'argent~
@4 = ~Bracelets d'argent: rosée du mage~
@5 = ~a~
@6 = ~a~
@7 = ~a~
@8 = ~a~
@9 = ~a~
@10 = ~a~
@11 = ~a~
that's all I made for the moment. (the a stands for still non-written strings)
when I launch the setup-pymod.exe , i get those messages:
ERROR: no translation provided for @0
ERROR: problem parsing tp file [SETUP-PYMOD.tp2] not_found
ERROR: not_found
I have no clue on how to solve this (level 0 Weidu newbie, I am)
Can you help me solve this please?
Please help a newbie
20 September 2002 - 07:12 AM
I just started to use weidu because I fiddled with several items of the game and gave them new powers, identified name and descriptions, and created new items as well. Now I need to uninstall and reinstall BgII and I'd like to use weidu to add those new items and add the strings I created to dialog.tlk, and have it give the good stringrefs to the items I modified or created, rather than have to do it manually (kinda like the item upgrade mod does, adding new items and giving them the good stringrefs of new added strings.)
But I don't understand how I can have Weidu add new strings to dialog.tlk and how I can make it give the new stringsref to .itm files, and the readme and tutorials don't help since they mainly focus on creating .dlg files.
I now I'll have to create a tp2 file to execute the operations, but I have problems appending the dialog.tlk file.
Can someone help?
But I don't understand how I can have Weidu add new strings to dialog.tlk and how I can make it give the new stringsref to .itm files, and the readme and tutorials don't help since they mainly focus on creating .dlg files.
I now I'll have to create a tp2 file to execute the operations, but I have problems appending the dialog.tlk file.
Can someone help?
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