Jump to content


Solidino

Member Since 15 Apr 2011
Offline Last Active Apr 23 2011 09:58 AM

Topics I've Started

Problems with BGT

15 April 2011 - 03:42 AM

HI guys, sorry for my bad english XD

i've a "little" problem with BGT...

I've installed BG e BG2, with all your raccomandations (full installation, patch, no directx, all the stuff written in the Big World project pdf) then i've installed this mods, in this order:

- BG2 Fixpack
- The Darkest Day  
- Shadows Over Soubar  
- Check the Bodies
- Baldur’s Gate Trilogy
- Worldmap mod
- widescreen mode

Begin games, go North of friendly arm in, there's a farm (quest for zombies) go to north and reach the Bridge to BG (of course is down) well here begins problems...

If i go down (from this location) the location CLOLWOODS MINES is avalaible on map (but this locations must be avalaible only in chapter 5, after kill Tazok in the bandit camp) well i can go through mines, kill DAevorn and go back to play, but at this point of game, the City of Baldur's Gate will be inaccesible, because the mission (go to Clokwoods Mine) will be active in your diary after kill Tazok, even if u have kill already Daevorn and flood the mines before.


The Bridge to BG, will be close forever.


So i've uninstalled everything, installed again all the stuff and the mods in this order

- BG2 Fixpack
- Baldur’s Gate Trilogy
- widescreen mode

and the bug is disappeared, Clockwood Mines don't appeare in the map if i go sud from the bridge.

What's the problem? 3 mods or worldmap mod?

thanks.