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Creb

Member Since 12 Apr 2011
Offline Last Active Apr 20 2011 07:46 AM

Topics I've Started

BP and Unkillable Mobs

20 April 2011 - 07:43 AM

Hi all. I was wondering if there was a bug list available somewhere to peruse. I have BP 1.8 (and the Fixpack) installed and the only real bug that makes me tear my hair out are the unkillable mobs I encounter (and yes, the Fixpack is installed first). By unkillable, I mean mobs that won't even die even if you Cntrl + Y them.

Digging around, I am generally able to find workarounds, but they almost all require reloading a save prior to the game having loaded the zone in question, and often times I simply do not have a save that fits that criteria. This has caused me to restart BG 2 several times now, and while it's been years since I played the game, I have to say that constantly redoing the first n hours over a short time frame gets old really fast.

I thought it might be a good idea to have a list of all known unkillable mobs (or any mobs with errors that tend to require an edited CRE to fix) and their workarounds so people who install BP 1.8 as well as the ubiquitous BG2 Fixpack (from what I gather, most, if not all, unkillable mobs are due to a scripting error in BP that conflicted with the Fixpack; please feel free to correct me) can go ahead and install those fixed CREs or whatever other methods exist so one doesn't end up having to restart the game or make saves prior to entering every single area (since edited CREs seem to only work if you use a save before the area was ever loaded in your save game). I mean, I have found most of these issues in individual threads, but not once did they alert the readers to the other mobs with issues despite there being individual threads about those other mobs. Basically, I am astounded that there isn't a consolidated list of every problem mob for a mod and game as old as this.

As well, many of the ancient threads concerning these issues sounded like they were fixed/in the process of being fixed years ago; certainly long before BP 1.8 was released, so I'm unsure if these fixes were just never included in BP 1.8, or BP was just never intended to ever be played with the Fixpack.

Anyways, the mobs that have given me problems so far:

1) Troll as you re-enter the De'Arnise Keep after opening the main gate to let the soldiers in. It won't die.
2) Torgal in the basement of De'Arnise Keep won't die.


To fix both, I used Wes Weimer's Tactics mod and selected Streamlined Trolls. It makes Trolls easier (they just die, rather than falling down at near death and don't require acid/fire/etc), but after spending literally hours trying to workaround this issue since I did not have a save prior to entering the area to take advantage of editing the CRE files, I didn't want to risk running into any future trolls that might be unkillable as well. You still need to have a save prior to entering the area with the Tactics mod.

If you want to fix this before you ever go to the De'Arnise Keep, you can edit the Torgal CRE file using Shadowkeeper to remove his neck item. I have no idea how one goes about fixing #1 though, and I'm told the trolls that spawn in the Boo gets kidnapped quest have the same issue, so I'd still use Streamlined trolls anyways.

3) Tolgerias in the Planar Sphere.
4) Cowled Mage that accompanies Tolgerias in the Planar Sphere.


There are modified BCS files to fix this found here: http://www.shsforums..._hl__unkillable
I can't say whether they work or not, but the thread seems to indicate they do.
Note: Like most file fixes, this requires you to load a save prior to entering the area, which I didn't have, so I ended up having to use the Cntrl + Q workaround, which added both mobs to my party (which you then kick out of, where they remain friendly). They still weren't killable, but I was able to at least move on.

I am now leaving Spellhold. Here are a few other mob-related issues. Due to having a hard time figuring out their causes by using search, I figured I'd post them here in the event they are related to BP in anyway.

1) Saemun won't spawn at docks after you get the conch/horn from the Pirate Lord's mistress' home. When this bug is mentioned on the internet, I haven't seen BP associated with it. Seems like a major bug though, and I certainly didn't run into it when I played BG 2 unmodded all those years ago.

Never did fix this. I am going to go ahead and skip the boat ride and go straight to the Underdark.

2) The three Trolls in the Asylum test. One of the trolls is supposed to drop a head, which you place in the altar to continue on. None of the trolls drop a troll head.

The only mention of this I found on these forums had BP in the install log, but there was no resolution in the thread. I have found no solid cause/resolution anywhere so far. However, this is one of those nice bugs in that there's an autosave that can actually be used only a minute or two earlier prior to starting the tests. If you run into this issue, just load your autosave and answer the riddles in the feast room wrong and you will go to a different test than the one that involves the three trolls and altar.

So far, these are the only game stopping issues I've run into with BP 1.8 (and the Fixpack) installed.

Once I'm done with the rest of the game and Throne of Bhaal, I will update this post if I run into any more unkillable mobs/mob issues.

Please, if you know of any mobs that are unkillable or have issues, please post their names and any workarounds. I'm fine with running into them myself as I finish off the second half of the game, but I imagine in a game and mod this old that every problem mob is already known, and would solve a lot of heartache if it was all posted somewhere in one list. :)

Lastly, if there is a bugs list with all this and more already listed somewhere that one can read that I am just too stupid and blind to have found, please direct me to it. :P