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cbarchuk

Member Since 12 Apr 2011
Offline Last Active Nov 01 2011 10:41 AM

Posts I've Made

In Topic: IWD1 Backstab or Sneak Attack

03 October 2011 - 06:41 AM

Well, apparently you pretty much explained the benefits of both in your thread at GOG. It seems like you've already tested sneak attack based on your post in that thread. And if you really haven't, then it would appear that you at least know how it works, so what exactly do you want to know? I'll give my opinion if that's what you want, but whether either one is useful to any great extent depends on your party and strategy.

Backstab is a 2E feature, which makes it canon for IWD and HoW. Sneak Attack is a 3E feature, but only Icewind Dale II uses the 3E ruleset. Personally I'd just go with backstab because it's actually a 2E feature unlike Sneak Attack.


Yea just really looking for opinions. Since that post I've played through the whole game using sneak attack and it worked surprisingly better than I thought though it requires alot of micromanaging. At any rate, what I meant to say was backstab. But I know how backstab works from playing the Baldur's Gate series. I'm currently playing a new game and I'm going to try out backstab all the way through. Just wanted to get some other peoples opinions, that have used both extensively, and see how they compared in their games. The stealth bug is really odd to me. Sometimes it works, other times it takes forever for it to engage. It will even work right in front of another monster.  :blink:

In Topic: Paralytic Toxin

23 September 2011 - 06:01 AM

Oooookay.  :huh:

In Topic: Potential Bugs

17 September 2011 - 06:10 AM

No worries my friend. Also when I said buggy, I meant only for the assassin. I hadn't tried any of the other class HLAs yet but am looking forward to doing so. I tested the nerve poison many times against my own teammates(I know, nice huh)and the held icon would appear on their picture but they were still able to move. Now I have no idea what the sound issue is coming from. A lot of this could be on my end as well. I don't use many mods but this is my setup and installation order:


-G3 Fix Pack
-Dungeon Be Gone
-Unfinished Business
-Widescreen Mod
-Rogue Rebalancing Mod
-G3 Tweaks
-Refinements

So I put refinements last which is the way I understand it from the readme. The only component I used from refinements is the HLAs which look fantastic though I did notice thieves no longer get 'use any item' which surprised me but the other tricks they get make up for it. I appreciate the feedback and for continuing to update this thing cause the mod is great. I guess I was used to aVENGERs RR forum which is still very active and busy with updates still being done regularly. Thanks again

In Topic: Brew Poison

16 September 2011 - 07:28 PM

It got you to respond didn't it? Now you didn't answer my question but I'm just happy that a live person actually said...something.

In Topic: Potential Bugs

16 September 2011 - 07:23 PM

35% percent. Come on, I think half off is warranted...lol. It's all good. Most of the posts I saw were at least a few years old so I was starting to think that this mod was abandoned for the most part. The bugs I listed were the main ones I've come across so far. There's also a weapon sounds issue where you can't hear your weapon actually hit the target. Very odd. I just uninstalled the mod. I like the ideas in this mod alot but it seems pretty buggy overall from the short period that I used it.