I want to create a animal companion spell.
The plan is give druids a special ability A,
After using A, druids can choose a spell B to gain the specail animal companion(a 2da file),
By choosing B, the druid will be gained a new special ability C, this will be the chosen animal companion and it CANNOT change. Druids can use C daily.
And my question is how to forbid choosing another animal companion or choose again?
I have tried in this way:
In spell B I added a effect: Remove Spell A, but it did not effect, the spell A appeared again next day.
and this way.
In spell B or A I added some permanent effects: Protection from spell A and B.
But it did not work again........
If someone can tell me a way to achieve this I will very appreciate.
kalabaka
Member Since 27 Jan 2004Offline Last Active Mar 28 2010 02:30 AM
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How can I make this effect?
13 August 2004 - 03:01 AM
Why my new kit has no HLA?
12 August 2004 - 05:33 AM
I have created a druid kit: Returner, and my tp2 is:
BEGIN @120 //348
ADD_KIT ~SYMBOL~ // SYMBOL
~SYMBOL 1 1 1 1 1 1 1 1~//weap
~SYMBOL 0 0 0 0 1 1 0 1 0 0 0 0 0 0 1 1 0 1 1 0 0 0 1 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~//prof
~SYMBOL 5 3 5 10 17 5~
~SYMBOL -2 0 -2 0 0 0~
~SYMBOL 0 0 0 0 0 0~
~SYMBOL 0 0 0 0 0 0~
~SYMBOL 0 0 0 0 1 0 0 0 0~
~SYMBOL 0 0 0 0 0 0~
~natbles\symbol\symbol.2DA~
~K_D_H K_D_HE K_D_E~
~0x08000000 11~
~SMB~
~LEAT20 * HELM20 BAG20 RING03 RING29 CLCK24 BOOT01 AMUL21 BRAC10 BELT07 BULL03,40 BULL03,40 BULL03,40 POTN52,5 POTN42,5 POTN17,5 STAF14 SLNG06 DAGG13~
SAY @151
SAY @152
SAY @153
and the LUSMB.2da has been copied into override
the "SMB" has been added in luabbr.2da
but When I level up, the Ability button is unusable. If anyone can help , Iwill very appreciate.
the LUSMB.2da is here
2DA V1.0
*
ABILITY ICON STRREF MIN_LEV MAX_LEVEL NUM_ALLOWED PREREQUISITE EXCLUDED_BY
1 GA_SPPR721 * * 15 40 2 * *
3 GA_SPPR723 * * 15 40 2 * *
4 GA_SPPR724 * * 15 40 2 AP_SPPR723 *
5 GA_SPPR725 * * 15 40 2 * *
10 GA_SPPR730 * * 15 40 2 * *
10 GA_natschnl * * 15 40 1 * *
10 GA_SPPR730 * * 15 40 2 * *
10 GA_epic1 * * 15 40 20 * *
10 GA_epic2 * * 15 40 20 * *
10 GA_epic3 * * 15 40 20 * *
10 GA_epic4 * * 15 40 20 * *
10 GA_epic5 * * 15 40 20 * *
10 GA_epic6 * * 15 40 20 * *
21 * * * * * * * *
22 * * * * * * * *
23 * * * * * * * *
24 * * * * * * * *
BEGIN @120 //348
ADD_KIT ~SYMBOL~ // SYMBOL
~SYMBOL 1 1 1 1 1 1 1 1~//weap
~SYMBOL 0 0 0 0 1 1 0 1 0 0 0 0 0 0 1 1 0 1 1 0 0 0 1 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~//prof
~SYMBOL 5 3 5 10 17 5~
~SYMBOL -2 0 -2 0 0 0~
~SYMBOL 0 0 0 0 0 0~
~SYMBOL 0 0 0 0 0 0~
~SYMBOL 0 0 0 0 1 0 0 0 0~
~SYMBOL 0 0 0 0 0 0~
~natbles\symbol\symbol.2DA~
~K_D_H K_D_HE K_D_E~
~0x08000000 11~
~SMB~
~LEAT20 * HELM20 BAG20 RING03 RING29 CLCK24 BOOT01 AMUL21 BRAC10 BELT07 BULL03,40 BULL03,40 BULL03,40 POTN52,5 POTN42,5 POTN17,5 STAF14 SLNG06 DAGG13~
SAY @151
SAY @152
SAY @153
and the LUSMB.2da has been copied into override
the "SMB" has been added in luabbr.2da
but When I level up, the Ability button is unusable. If anyone can help , Iwill very appreciate.
the LUSMB.2da is here
2DA V1.0
*
ABILITY ICON STRREF MIN_LEV MAX_LEVEL NUM_ALLOWED PREREQUISITE EXCLUDED_BY
1 GA_SPPR721 * * 15 40 2 * *
3 GA_SPPR723 * * 15 40 2 * *
4 GA_SPPR724 * * 15 40 2 AP_SPPR723 *
5 GA_SPPR725 * * 15 40 2 * *
10 GA_SPPR730 * * 15 40 2 * *
10 GA_natschnl * * 15 40 1 * *
10 GA_SPPR730 * * 15 40 2 * *
10 GA_epic1 * * 15 40 20 * *
10 GA_epic2 * * 15 40 20 * *
10 GA_epic3 * * 15 40 20 * *
10 GA_epic4 * * 15 40 20 * *
10 GA_epic5 * * 15 40 20 * *
10 GA_epic6 * * 15 40 20 * *
21 * * * * * * * *
22 * * * * * * * *
23 * * * * * * * *
24 * * * * * * * *
How to make this effect?
09 August 2004 - 05:33 AM
Now I want to create a spell that will do a effect to target and display "target has been hit !" or something else. I think I can use DLTCEP and use the No.139 effect to make it , but I do not know how to add specific string to the spell.
I have read the WeiDU`s Readme document, and understood how to add description to a item or add name to a spell. But Do not know how to add a specific string to a specific spell.
If anyone can give the format or some help I will very appreciate.
I have read the WeiDU`s Readme document, and understood how to add description to a item or add name to a spell. But Do not know how to add a specific string to a specific spell.
If anyone can give the format or some help I will very appreciate.
About Ranger`s favor enemy
27 April 2004 - 07:16 AM
Hello everyone:
I am a Chinese newbie of modding. But I will keep on trying:)
If my question is silly, please bear with that.
I want to design some HLA for Ranger. And in my plan, I think the 3r epic feat: bane of favored enemy is a proper HLA ,but I do not know how to make it, and I do not remember any example of favour enemy.
If anyone can explain how this go on , I will very appreciate.
I am a Chinese newbie of modding. But I will keep on trying:)
If my question is silly, please bear with that.
I want to design some HLA for Ranger. And in my plan, I think the 3r epic feat: bane of favored enemy is a proper HLA ,but I do not know how to make it, and I do not remember any example of favour enemy.
If anyone can explain how this go on , I will very appreciate.
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