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Bloodbane

Member Since 26 Jan 2004
Offline Last Active May 31 2013 07:42 AM

Posts I've Made

In Topic: aTweaks/SCS Fiends redux

31 May 2013 - 01:06 AM

Thanks! As for the summoning spells (Gate etc...), I have another mod which makes changes to spells, the Arcane-Divine Spellpack. They are both Weidu mods, but which one will take precedence regarding these spells? Is install order important?


In Topic: iiSpellSystemAdjustments

30 May 2013 - 09:55 PM

This is truly the most excellent mod ever made.

 

However, the new version seems to be missing one feature of the old one. You used to be able to manually set the timers for each spell level, which I'd always set to 60*(spell level^2).

 

This seems to be impossible in the new version, and I've tried multiple formula's but nothing comes close. Is there a way I can manually edit the values, or can u send me the old version of the mod?

 

Cheers! :D


In Topic: aTweaks/SCS Fiends redux

30 May 2013 - 03:32 AM

I notice that aTweaks has three options. Which option in combination with SCS would make Fiends the toughest?

 

I'm not too bothered about being faithful to PnP, but I do like the idea of being able to choose which fiends you summon, have a greater variety of summonable fiends, and see fiends summoning other fiends. I also like the 66 round duration for the Gate spell.

 

On the other hand, I don't want aTweaks to go lowering Fiends HP or caster levels, or taking away their nice SCSII spell-like abilities!