Jump to content


24601

Member Since 21 Jan 2004
Offline Last Active Jul 15 2006 06:17 PM

Posts I've Made

In Topic: Ideas, suggestions, requests

20 February 2004 - 12:05 AM

I have two sugestions!
I know that I might have mentioned this before, but since I play my main char as paladin, it always bothers me that you have get somebody else?s Holy Avenger! Paladins are not grave robbers the only exception I can think is when your sword gets destroyed or is lost.
Why can?t you have your own holy sword and armor? :huh:
This should be for basic Paladin core class.
The idea is this you start with masterwork sword(long-, short-, bastard- & two-handed sword) and plain armor(half, plate & full). As you gain level they change for better versions due the spiritual/holy power that is imbuing into them. So lets say they change at 6/10/16/20/24 levels. Basically the normal weapons get swapped with weapons that allredy exists (formula being: If char PC lvl6 Pal change mLsword to uLswordP1 and armor change platearmor to uplatearmorP1). Personally I like the idea that was used in Quest for Glory series when your normal sword became imbued with your power gained blue flaming ability.
Here is a description:

Paladin Sword
The flaming sword is an automatic ability for Paladins. When a Paladin Sword is wielded in battle by Paladin, it is surrounded by a field of magical flame that increases the damage inflicted by the sword. This is the first ability gained by the sword.

Paladin Armor
The Paladins armor is sending forth aura of Awe. Aura of Awe lowers the attacker's morale, causing most opponents to flee or retreat. Only the fiercest of foes can resist this charm.

A spell that can be cast on normal shield or buckler.

Honor Shield
The Honor Shield creates a magical field on normal shield which protects the Paladin from damage by the opponent's weapon. When invoked, it adds more protection to Paladins defense.

Second idea.
It?s weird that nobody never made it so that when you or somebody else chape change that there is high chance of going berserk. The higher level the less chance.
Example: Low level druid attempts to chape change to say panther and succeed but because of low experience his animal half takes over and he goes berserk.
This would make the shape changing risky and adds an element of suprise.

I am suddenly reminded of Quest for Glory