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Sisyphus

Member Since 01 Mar 2011
Offline Last Active Mar 05 2011 12:53 AM

Posts I've Made

In Topic: A fresh start in GemRB

01 March 2011 - 06:04 AM

Hey I'm the OP but with a registered account this time.

I've started a concurrent thread over at G3 http://forums.gibber...showtopic=21974
The thread over there will look at this from the engine perspective and this thread will look at it from the modder's perspective.

Sisyphus, it won't happen, because it's too complex and GemRB isn't nearly finished enough.

Fortunately I'm a computer programmer and I can make it happen 8) . I've gathered that the general sense of the community is that GemRB can't support many mods just yet but I disagree with the statement about the task being too complex. My post was not about making all mods work with GemRB now, but about getting a sense of how accessible GemRB was to modders. The IE is driven by the mod community and if that community can be migrated over then the necessary development for the GemRB engine will happen (or at least get a lot more motivation).

To achieve this accessibility I'm going to pick up an idea that was mentioned on a G3 thread: A mod front end. I'll start playing around with code this weekend when I have some free time but my initial goal is to implement something akin to the BiG World Setup but contained within the the GemRB engine itself. I ask for any kind of feedback/advice you may have regarding this



P.S.

I strive to develop TobEx in a way that maintains compatibility with GemRB so that new features won't clash.

I have an idea to tackle this but I won't comment on it further until I've gotten a better grasp on how the GemRB engine works.