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Caswallon

Member Since 30 Jul 2002
Offline Last Active Jul 11 2006 03:38 AM

Posts I've Made

In Topic: alignment

11 January 2005 - 03:54 AM

And again - it should be up to the player to keep to his role.
I don't like it at all when a game/DM forces a particular way of doing things on me.
A LG character should have all the options - but he should choose only the one freeing her, and that is the player's duty, who chose that certain role. If not, there might be repercussions in some way or the other, preferably in how people react to him, but I don't like to force the player to stay in his role.

In Topic: alignment

10 January 2005 - 11:28 AM

Scrap alignment. :)
It has its place in a general "What is roleplaying, and how do I do it?" introductory section in a guide for players, where it is but one of several possible pseudo-psychological systems. It has absolutely no place in game mechanics.

I play PnP regularly, with a system without alignment, and it works just as well. There is absolutely no need to cram a good-evil/lawful-chaotic scale into the rules. How to play the character, should be up to the player, within the restrictions of his role. If the character has been trained as a thief, but gets "reformed" and behaves just, heroic and never lies or steals - why not? After some time, he'll not really qualify as a rogue anymore, of course, and will develop other skills. (That counts as changing class in DnD-speak, I guess.)
I do not think that players need the crutch of an alignment in the background. It may help an individual player to orientate the actions of his character on a certain alignment in the sense of a simplified pattern of human behaviour, but I don't see the need to force that particular system onto each and every player.

That said, I don't like character classes that much either, but that's another thing. :)

Reputation with various power groups and factions is another issue, and imho wholly independent from alignment. How people look at you depends on what they know or think about you (and the factions/groups you belong to), not some abstract categories of behaviour.

My 2 ?-cent, or so. :)

In Topic: finding strings is a like finding....

03 October 2004 - 11:02 AM

Yep, the "index" in IE is the TLK string number.

For finding the correct area, use an area list like the one at IESDP.

In Topic: Area script not running

24 September 2004 - 04:26 PM

NI should be able to do this...

In Topic: finding strings is a like finding....

24 September 2004 - 04:21 PM

IE is quite good for just browsing things (loads faster than anything else, and is dead easy to navigate), and imho still not beaten for viewing areas.

For finding the dialogue of a specific creature, I do that with IE, too:
Open its area, look it up under NPCs, go to the AI tab of the creature, and click its dialogue.